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cli-anything-unrealinsights

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

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HKUDS/CLI-Anything
Dernière activité de la source
24 avril 2026 à 09:29
Langue détectée de SKILL.md
anglais
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SKILL.md
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name
cli-anything-unrealinsights
description
Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.
# cli-anything-unrealinsights Use this CLI when you need agent-friendly access to Unreal Insights trace capture and exporter workflows on Windows. ## Prerequisites - Windows - Unreal Engine tools installed with `UnrealInsights.exe` - Verified with UE 5.5; headless timing exporters include compatibility handling for UE 5.3-style command parsing where possible - Optional explicit env vars: - `UNREALINSIGHTS_EXE` - `UNREAL_TRACE_SERVER_EXE` - `UNREALINSIGHTS_TRACE` ## Core Commands ### Backend discovery ```powershell cli-anything-unrealinsights --json backend info ``` To use a source-built engine's matching `UnrealInsights.exe`: ```powershell cli-anything-unrealinsights --json backend ensure-insights ` --engine-root 'D:\code\D5\d5render-ue5_3' ``` This first looks for `Engine\Binaries\Win64\UnrealInsights.exe` under the specified engine root, then builds it with that engine's `Build.bat` if needed. ### Trace session state ```powershell cli-anything-unrealinsights trace set D:\captures\session.utrace cli-anything-unrealinsights --json trace info ``` ### Trace Store discovery ```powershell cli-anything-unrealinsights --json store info cli-anything-unrealinsights --json store list --live-only cli-anything-unrealinsights --json store latest --set-current ``` ### Capture orchestration ```powershell cli-anything-unrealinsights --json capture run ` --project 'D:\Projects\MyGame\MyGame.uproject' ` --engine-root 'D:\Program Files\Epic Games\UE_5.5' ` --output-trace D:\captures\boot.utrace ` --channels "default,bookmark" ` --exec-cmd "Trace.Bookmark BootStart" ` --wait --timeout 300 ``` You can also keep using the explicit form: ```powershell cli-anything-unrealinsights --json capture run ` 'D:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe' ` --target-arg 'D:\Projects\MyGame\MyGame.uproject' ``` ### Continuous capture session control ```powershell cli-anything-unrealinsights --json capture start ` --project 'D:\Projects\MyGame\MyGame.uproject' ` --engine-root 'D:\Program Files\Epic Games\UE_5.5' ` --output-trace D:\captures\live_session.utrace cli-anything-unrealinsights --json capture status cli-anything-unrealinsights --json capture snapshot D:\captures\live_snapshot.utrace cli-anything-unrealinsights --json capture stop ``` This is the preferred flow when an agent needs to start profiling now and stop or snapshot later in a follow-up turn. If a tracked capture session is still running, `capture start` now requires `--replace` so the previous process is stopped before a new one is launched. ### Live trace control backend ```powershell $env:UNREALINSIGHTS_LIVE_EXEC='ushell-wrapper --pid {pid} --cmd "{cmd}"' cli-anything-unrealinsights --json live processes cli-anything-unrealinsights --json live trace-status --pid 1234 cli-anything-unrealinsights --json live bookmark --pid 1234 "BeforeExport" cli-anything-unrealinsights --json live stop-trace --pid 1234 ``` Live command delivery requires `UNREALINSIGHTS_LIVE_EXEC` or `--backend-command`. If no backend is configured, live commands return a JSON error and do not claim success. `live stop-trace` stops trace collection without killing the UE process; `capture stop` still terminates the harness-launched process tree. ### GUI co-pilot ```powershell cli-anything-unrealinsights --json gui status cli-anything-unrealinsights --json gui open --trace D:\captures\session.utrace cli-anything-unrealinsights --json gui open-latest ``` GUI commands omit `-NoUI` and `-AutoQuit` so Unreal Insights remains open. ### Offline exporters ```powershell cli-anything-unrealinsights --json -t D:\captures\session.utrace export threads D:\out\threads.csv cli-anything-unrealinsights --json -t D:\captures\session.utrace export timer-stats D:\out\stats.csv --region=EXPORT_CAPTURE cli-anything-unrealinsights --json -t D:\captures\session.utrace export counter-values D:\out\counter_values.csv --counter=* ``` Prefer equals-form wildcard filters such as `--timers=*` and `--counter=*`. The harness passes simple values to UnrealInsights without inner quotes so wildcards remain usable inside `-ExecOnAnalysisCompleteCmd`. ### Batch response files ```powershell cli-anything-unrealinsights --json -t D:\captures\session.utrace batch run-rsp D:\out\exports.rsp ``` ### Analyze summaries ```powershell cli-anything-unrealinsights --json -t D:\captures\session.utrace analyze summary --out D:\out\summary cli-anything-unrealinsights --json analyze summary --skip-export --out D:\out\summary ``` The summary reports top timers, focused GameThread/RenderThread/RHIThread hotspots, wait/task-related timers, counter peaks, and uncovered domains for future Memory/Network/Slate/Asset/Cooking analysis. `analyze summary` also returns `export_status` and `summary.diagnostics.export_status_counts` so agents can distinguish successful exports from trace/filter combinations that completed but produced no rows. ## JSON Output Guidance - Prefer `--json` for agent workflows. - Export commands return: - `trace_path` - `exec_command` - `output_files` - `output_status` - `status_message` - `log_path` - `exit_code` - `warnings` - `errors` - `succeeded` - Capture returns: - `command` - `trace_path` - `trace_exists` - `trace_size` - `pid` or `exit_code` - Continuous capture status returns: - `pid` - `running` - `target_exe` - `project_path` - `trace_path` - `trace_size` - `started_at` - Trace Store commands return: - `store_dir` - `trace_count` - `traces` - `latest` - Live commands return: - `pid` - `live_command` - `backend` - `exit_code` - `succeeded` - Analyze summary returns: - `exports` - `export_status` - `summary.top_timers` - `summary.focus_threads` - `summary.wait_timers` - `summary.counter_peaks` - `summary.diagnostics` - `summary.uncovered_domains` Treat `output_status == "ok"` as a materialized export. Treat `output_status == "no_output"` as an empty trace/filter result, not a backend crash. Use `exporter_error`, `process_failed`, and `timed_out` for retry or debugging decisions. ## Notes - v1 is Windows-first. - v1 includes Trace Store browsing, GUI open/status, pluggable live command delivery, and timing/counter summaries. - `capture stop` is a best-effort stop of the harness-launched process tree. - `capture snapshot` is a best-effort filesystem snapshot of the active trace. - Regression tests auto-discover the UE `example_trace.decomp.utrace` sample when present; the binary trace is not vendored.
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