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hypercolor
hypercolor contient 7 skills collectées depuis hyperb1iss, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
This skill should be used when working on the Hypercolor daemon, REST API, WebSocket protocol, or render pipeline. Triggers on "daemon route", "API endpoint", "WebSocket channel", "event bus", "render pipeline", "device lifecycle", "AppState", "adaptive FPS", "HypercolorBus", "backend manager", "daemon config", "MCP tool", "daemon startup", or any work in crates/hypercolor-daemon/ or crates/hypercolor-core/src/engine/.
This skill should be used when creating, modifying, or debugging RGB lighting effects for Hypercolor or LightScript-compatible engines. Triggers on "create an effect", "write a lighting effect", "design LED colors", "fix washed out colors", "port a shader to LEDs", "why does this look bad on LEDs", "color palette for RGB", "effect looks white", "colors too bright", "effect flickering", "design a palette for keyboard", "LED animation", or any work involving HTML canvas effects, LED color science, gamma correction, or the Hypercolor SDK effect pipeline.
This skill should be used when researching device protocols before implementing drivers. Triggers on "reverse engineer protocol", "research device", "find protocol docs", "USB capture", "Wireshark USB", "how does this device work", "capture USB traffic", "document wire format", "write a protocol spec", "what protocol does this use", "add support for new device", "new device driver", or any pre-implementation research for crates/hypercolor-hal/ drivers.
This skill should be used when writing, porting, or debugging device drivers in hypercolor-hal. Triggers on "add a driver", "port a driver", "implement protocol", "device not working", "wire format", "encode frame", "USB HID packet", "zerocopy struct", "CommandBuffer", "device database entry", "transport type", "frame encoding", "protocol implementation", "add device support", or any work in crates/hypercolor-hal/.
Use this skill when an agent needs to inspect or control a running Hypercolor daemon, browse or activate effects, patch live controls, adjust brightness, manage scenes or profiles, or install built HTML effects from an authoring workspace. Triggers on "hypercolor", "list effects", "apply effect", "patch controls", "install effect", "rescan effects", "brightness", "scene", "profile", or any request to control the daemon from Claude Code.
This skill should be used when working on the Hypercolor web UI in crates/hypercolor-ui/. Triggers on "UI component", "Leptos signal", "WASM build", "Trunk build", "WebSocket frame", "canvas preview", "effect card", "control panel", "device page", "SilkCircuit token", "theme switching", "sidebar", "layout builder", "Leptos context", "web-sys binding", "UI state", "optimistic update", "WebGL texture", "toast notification", "command palette", "color wheel", "device pairing", "leptoaster", or any work in crates/hypercolor-ui/.
This skill should be used when writing Rust-native effects for Hypercolor's native rendering path. Triggers on "native effect", "builtin effect", "Rust effect", "EffectRenderer", "FrameInput", "tick function", "audio reactive Rust", "canvas fill", "effect renderer trait", "write a new effect", "builtin audio pulse", "breathing effect", "color wave", or any work in crates/hypercolor-core/src/effect/builtin/.