| name | assets-delete |
| description | Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting. |
Assets / Delete
How to Call
unity-mcp-cli run-tool assets-delete --input '{
"paths": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-delete --input-file args.json
Or pipe via stdin (recommended):
unity-mcp-cli run-tool assets-delete --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|
paths | any | Yes | The paths of the assets |
Input JSON Schema
{
"type": "object",
"properties": {
"paths": {
"$ref": "#/$defs/System.String[]"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"paths"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+DeleteAssetsResponse"
}
},
"$defs": {
"System.Collections.Generic.List<System.String>": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets+DeleteAssetsResponse": {
"type": "object",
"properties": {
"DeletedPaths": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of paths of deleted assets."
},
"Errors": {
"$ref": "#/$defs/System.Collections.Generic.List<System.String>",
"description": "List of errors encountered during delete operations."
}
}
}
},
"required": [
"result"
]
}