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frontend-dev Full-stack frontend development combining premium UI design, cinematic animations,
AI-generated media assets, persuasive copywriting, and visual art. Builds complete,
visually striking web pages with real media, advanced motion, and compelling copy.
Use when: building landing pages, marketing sites, product pages, dashboards,
generating media assets (image/video/audio/music), writing conversion copy,
creating generative art, or implementing cinematic scroll animations.
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98 fichiers name frontend-dev description Full-stack frontend development combining premium UI design, cinematic animations,
AI-generated media assets, persuasive copywriting, and visual art. Builds complete,
visually striking web pages with real media, advanced motion, and compelling copy.
Use when: building landing pages, marketing sites, product pages, dashboards,
generating media assets (image/video/audio/music), writing conversion copy,
creating generative art, or implementing cinematic scroll animations.
description_zh 前端开发与 AI 媒体生成 description_en Frontend dev with AI media, animations & persuasive copy version 0.1.1 license MIT metadata {"version":"1.0.0","category":"frontend","sources":["Framer Motion documentation","GSAP / GreenSock documentation","Three.js documentation","Tailwind CSS documentation","React / Next.js documentation","AIDA Framework (Elmo Lewis)","p5.js documentation"]}
Frontend Studio
Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
Invocation
/frontend-dev <request>
The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
Skill Structure
frontend-dev/
├── SKILL.md # Core skill (this file)
├── scripts/ # Asset generation scripts
│ ├── minimax_tts.py # Text-to-speech
│ ├── minimax_music.py # Music generation
│ ├── minimax_video.py # Video generation (async)
│ └── minimax_image.py # Image generation
├── references/ # Detailed guides (read as needed)
│ ├── minimax-cli-reference.md # CLI flags quick reference
│ ├── asset-prompt-guide.md # Asset prompt engineering rules
│ ├── minimax-tts-guide.md # TTS usage & voices
│ ├── minimax-music-guide.md # Music prompts & lyrics format
│ ├── minimax-video-guide.md # Camera commands & models
│ ├── minimax-image-guide.md # Ratios & batch generation
│ ├── minimax-voice-catalog.md # All voice IDs
│ ├── motion-recipes.md # Animation code snippets
│ ├── env-setup.md # Environment setup
│ └── troubleshooting.md # Common issues
├── templates/ # Visual art templates
│ ├── viewer.html # p5.js interactive art base
│ └── generator_template.js # p5.js code reference
└── canvas-fonts/ # Static art fonts (TTF + licenses)
Project Structure
Assets (Universal)
All frameworks use the same asset organization:
assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3
Asset naming: {type}-{descriptor}-{timestamp}.{ext}
By Framework
Framework Asset Location Component Location Pure HTML ./assets/N/A (inline or ./js/) React/Next.js public/assets/src/components/Vue/Nuxt public/assets/
Svelte/SvelteKit static/assets/src/lib/components/
Astro public/assets/src/components/
Pure HTML project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)
React / Next.js project/
├── public/assets/ # Static assets
├── src/
│ ├── components/
│ │ ├── ui/ # Button, Card, Input
│ │ ├── sections/ # Hero, Features, CTA
│ │ └── motion/ # RevealSection, StaggerGrid
│ ├── lib/
│ ├── styles/
│ └── app/ # Pages
└── package.json
Vue / Nuxt project/
├── public/assets/
├── src/ # or root for Nuxt
│ ├── components/
│ │ ├── ui/
│ │ ├── sections/
│ │ └── motion/
│ ├── composables/ # Shared logic
│ ├── pages/
│ └── assets/ # Processed assets (optional)
└── package.json
Astro project/
├── public/assets/
├── src/
│ ├── components/ # .astro, .tsx, .vue, .svelte
│ ├── layouts/
│ ├── pages/
│ └── styles/
└── package.json
Component naming: PascalCase (HeroSection.tsx, HeroSection.vue, HeroSection.astro)
Compliance All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.
Workflow
Phase 1: Design Architecture
Analyze the request — determine page type and context
Set design dials based on page type
Plan layout sections and identify asset needs
Phase 2: Motion Architecture
Select animation tools per section (see Tool Selection Matrix)
Plan motion sequences following performance guardrails
Phase 3: Asset Generation Generate all image/video/audio assets using scripts/. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
Parse asset requirements (type, style, spec, usage)
Craft optimized prompts, show to user, confirm before generating
Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
Phase 4: Copywriting & Content Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
Phase 5: Build UI Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All <img>, <video>, <source>, and CSS background-image MUST reference local assets from Phase 3.
Phase 6: Quality Gates Run final checklist (see Quality Gates section).
1. Design Engineering
1.1 Baseline Configuration Dial Default Range DESIGN_VARIANCE 8 1=Symmetry, 10=Asymmetric MOTION_INTENSITY 6 1=Static, 10=Cinematic VISUAL_DENSITY 4 1=Airy, 10=Packed
Adapt dynamically based on user requests.
1.2 Architecture Conventions
DEPENDENCY VERIFICATION: Check package.json before importing any library. Output install command if missing.
Framework: React/Next.js. Default to Server Components. Interactive components must be isolated "use client" leaf components.
Styling: Tailwind CSS. Check version in package.json — NEVER mix v3/v4 syntax.
ANTI-EMOJI POLICY: NEVER use emojis anywhere. Use Phosphor or Radix icons only.
Viewport: Use min-h-[100dvh] not h-screen. Use CSS Grid not flex percentage math.
Layout: max-w-[1400px] mx-auto or max-w-7xl.
1.3 Design Rules Rule Directive Typography Headlines: text-4xl md:text-6xl tracking-tighter. Body: text-base leading-relaxed max-w-[65ch]. NEVER use Inter — use Geist/Outfit/Satoshi. NEVER use Serif on dashboards. Color Max 1 accent, saturation < 80%. NEVER use AI purple/blue. Stick to one palette. Layout NEVER use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts.Cards NEVER use generic cards when DENSITY > 7. Use border-t, divide-y, or spacing.States ALWAYS implement: Loading (skeleton), Empty, Error, Tactile feedback (scale-[0.98]).Forms Label above input. Error below. gap-2 for input blocks.
1.4 Anti-Slop Techniques
Liquid Glass: backdrop-blur + border-white/10 + shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]
Magnetic Buttons: Use useMotionValue/useTransform — never useState for continuous animations
Perpetual Motion: When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
Layout Transitions: Use Framer layout and layoutId props
Stagger: Use staggerChildren or CSS animation-delay: calc(var(--index) * 100ms)
1.5 Forbidden Patterns Category Banned Visual Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors Typography Inter font, oversized H1s, Serif on dashboards Layout 3-column equal card rows, floating elements with awkward gaps Components Default shadcn/ui without customization
1.6 Creative Arsenal Category Patterns Navigation Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu Layout Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal Cards Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal Scroll Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe Gallery Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect Text Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid Micro Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur
1.7 Bento Paradigm
Palette: Background #f9fafb, cards pure white with border-slate-200/50
Surfaces: rounded-[2.5rem], diffusion shadow
Typography: Geist/Satoshi, tracking-tight headers
Labels: Outside and below cards
Animation: Spring physics (stiffness: 100, damping: 20), infinite loops, React.memo isolation
Intelligent List — auto-sorting with layoutId
Command Input — typewriter + blinking cursor
Live Status — breathing indicators
Wide Data Stream — infinite horizontal carousel
Contextual UI — staggered highlight + float-in toolbar
1.8 Brand Override When brand styling is active:
Dark: #141413, Light: #faf9f5, Mid: #b0aea5, Subtle: #e8e6dc
Accents: Orange #d97757, Blue #6a9bcc, Green #788c5d
Fonts: Poppins (headings), Lora (body)
2. Motion Engine
2.1 Tool Selection Matrix Need Tool UI enter/exit/layout Framer Motion — AnimatePresence, layoutId, springsScroll storytelling (pin, scrub) GSAP + ScrollTrigger — frame-accurate controlLooping icons Lottie — lazy-load (~50KB)3D/WebGL Three.js / R3F — isolated <Canvas>, own "use client" boundaryHover/focus states CSS only — zero JS costNative scroll-driven CSS — animation-timeline: scroll()
Conflict Rules [MANDATORY]:
NEVER mix GSAP + Framer Motion in same component
R3F MUST live in isolated Canvas wrapper
ALWAYS lazy-load Lottie, GSAP, Three.js
2.2 Intensity Scale Level Techniques 1-2 Subtle CSS transitions only, 150-300ms 3-4 Smooth CSS keyframes + Framer animate, stagger ≤3 items 5-6 Fluid whileInView, magnetic hover, parallax tilt7-8 Cinematic GSAP ScrollTrigger, pinned sections, horizontal hijack 9-10 Immersive Full scroll sequences, Three.js particles, WebGL shaders
2.3 Animation Recipes See references/motion-recipes.md for full code. Summary:
Recipe Tool Use For Scroll Reveal Framer Fade+slide on viewport entry Stagger Grid Framer Sequential list animations Pinned Timeline GSAP Horizontal scroll with pinning Tilt Card Framer Mouse-tracking 3D perspective Magnetic Button Framer Cursor-attracted buttons Text Scramble Vanilla Matrix-style decode effect SVG Path Draw CSS Scroll-linked path animation Horizontal Scroll GSAP Vertical-to-horizontal hijack Particle Background R3F Decorative WebGL particles Layout Morph Framer Card-to-modal expansion
2.4 Performance Rules GPU-only properties (ONLY animate these): transform, opacity, filter, clip-path
NEVER animate: width, height, top, left, margin, padding, font-size — if you need these effects, use transform: scale() or clip-path instead.
Perpetual animations MUST be in React.memo leaf components
will-change: transform ONLY during animation
contain: layout style paint on heavy containers
ALWAYS respect prefers-reduced-motion
ALWAYS disable parallax/3D on pointer: coarse
Cap particles: desktop 800, tablet 300, mobile 100
Disable GSAP pin on mobile < 768px
Cleanup: Every useEffect with GSAP/observers MUST return () => ctx.revert()
2.5 Springs & Easings Feel Framer Config Snappy stiffness: 300, damping: 30Smooth stiffness: 150, damping: 20Bouncy stiffness: 100, damping: 10Heavy stiffness: 60, damping: 20
CSS Easing Value Smooth decel cubic-bezier(0.16, 1, 0.3, 1)Smooth accel cubic-bezier(0.7, 0, 0.84, 0)Elastic cubic-bezier(0.34, 1.56, 0.64, 1)
2.6 Accessibility
ALWAYS wrap motion in prefers-reduced-motion check
NEVER flash content > 3 times/second (seizure risk)
ALWAYS provide visible focus rings (use outline not box-shadow)
ALWAYS add aria-live="polite" for dynamically revealed content
ALWAYS include pause button for auto-playing animations
2.7 Dependencies npm install framer-motion
npm install gsap
npm install lottie-react
npm install three @react-three/fiber @react-three/drei
3. Asset Generation
3.1 Scripts Type Script Pattern TTS scripts/minimax_tts.pySync Music scripts/minimax_music.pySync Video scripts/minimax_video.pyAsync (create → poll → download) Image scripts/minimax_image.pySync
Env: MINIMAX_API_KEY (required).
3.2 Workflow
Parse: type, quantity, style, spec, usage
Craft prompt: Be specific (composition, lighting, style). NEVER include text in image prompts.
Execute: Show prompt to user, MUST confirm before generating , then run script
Save: <project>/public/assets/{images,videos,audio}/ as {type}-{descriptor}-{timestamp}.{ext} — MUST save locally
Post-process: Images → WebP, Videos → ffmpeg compress, Audio → normalize
Deliver: File path + code snippet + CSS suggestion
3.3 Preset Shortcuts Shortcut Spec hero16:9, cinematic, text-safe thumb1:1, centered subject icon1:1, flat, clean background avatar1:1, portrait, circular crop ready banner21:9, OG/social bg-video768P, 6s, [Static shot] video-hd1080P, 6s bgm30s, no vocals, loopable ttsMiniMax HD, MP3
3.4 Reference
references/minimax-cli-reference.md — CLI flags
references/asset-prompt-guide.md — Prompt rules
references/minimax-voice-catalog.md — Voice IDs
references/minimax-tts-guide.md — TTS usage
references/minimax-music-guide.md — Music generation (prompts, lyrics, structure tags)
references/minimax-video-guide.md — Camera commands
references/minimax-image-guide.md — Ratios, batch
4. Copywriting
4.1 Core Job
Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action
4.2 Frameworks AIDA (landing pages, emails):
ATTENTION: Bold headline (promise or pain)
INTEREST: Elaborate problem ("yes, that's me")
DESIRE: Show transformation
ACTION: Clear CTA
PAS (pain-driven products):
PROBLEM: State clearly
AGITATE: Make urgent
SOLUTION: Your product
FAB (product differentiation):
FEATURE: What it does
ADVANTAGE: Why it matters
BENEFIT: What customer gains
4.3 Headlines Formula Example Promise "Double open rates in 30 days" Question "Still wasting 10 hours/week?" How-To "How to automate your pipeline" Number "7 mistakes killing conversions" Negative "Stop losing leads" Curiosity "The one change that tripled bookings" Transformation "From 50 to 500 leads"
Be specific. Lead with outcome, not method.
4.4 CTAs Bad: Submit, Click here, Learn more
Good: "Start my free trial", "Get the template now", "Book my strategy call"
Formula: [Action Verb] + [What They Get] + [Urgency/Ease]
Place: above fold, after value, multiple on long pages.
4.5 Emotional Triggers Trigger Example FOMO "Only 3 spots left" Fear of loss "Every day without this, you're losing $X" Status "Join 10,000+ top agencies" Ease "Set it up once. Forget forever." Frustration "Tired of tools that deliver nothing?" Hope "Yes, you CAN hit $10K MRR"
4.6 Objection Handling Objection Response Too expensive Show ROI: "Pays for itself in 2 weeks" Won't work for me Social proof from similar customer No time "Setup takes 10 minutes" What if it fails "30-day money-back guarantee" Need to think Urgency/scarcity
Place in FAQ, testimonials, near CTA.
4.7 Proof Types Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications
5. Visual Art Philosophy-first workflow. Two output modes.
5.1 Output Modes Mode Output When Static PDF/PNG Posters, print, design assets Interactive HTML (p5.js) Generative art, explorable variations
5.2 Workflow
Step 1: Philosophy Creation Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:
Static: space, form, color, scale, rhythm, hierarchy
Interactive: computation, emergence, noise, parametric variation
Step 2: Conceptual Seed Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.
Step 3: Creation
Single page, highly visual, design-forward
Repeating patterns, perfect shapes
Sparse typography from canvas-fonts/
Nothing overlaps, proper margins
Output: .pdf or .png + philosophy .md
Read templates/viewer.html first
Keep FIXED sections (header, sidebar, seed controls)
Replace VARIABLE sections (algorithm, parameters)
Seeded randomness: randomSeed(seed); noiseSeed(seed);
Output: single self-contained HTML
Step 4: Refinement Refine, don't add. Make it crisp. Polish into masterpiece.
Quality Gates
React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.