Entry point for Isaac Sim synthetic data generation (SDG) with actors, humans, robots, events, incidents, captions, or cameras. Use when planning an Action and Event Data Generation (AEDG) run.
Generate deterministic USD lighting override sublayers for Actor SDG. Use when randomizing lights, creating lighting variations, or preparing IRA prop_asset_paths.
Generate validated Isaac Sim Replicator Agent YAML variations and optionally batch-run Actor SDG. Use when sweeping an IRA config or preparing batch Actor SDG runs.
LLM-driven Behavior Tree Generation for Isaac Sim: turn a natural-language scenario into behavior-tree files. Use when generating a tree, authoring context/schema, or scripting the planner.
Extract camera intrinsics, extrinsics, and FOV polygons to calibration.json. Use after cameras are placed; to place them first use place-camera-max-coverage.
Headless Replicator SDG for static scenes (writers, poses, Kitti). Use when collecting annotated training data. Do NOT use for mobile-robot SDG (use mobility-gen).
Author and validate the IRI event config YAML defining topple, fire, and spill incidents. Use when writing or debugging an incident config; to drive events use run-incident-events.
USD camera setup, render products, intrinsics, and lens distortion. Use when configuring Isaac Sim cameras.