| name | gameobject-component-add |
| description | Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names. |
GameObject / Component / Add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
Inputs
componentNames — list of component type names. Each entry may be a fully-qualified type name (preferred) or a bare class name (resolved via fallback to AllComponentTypes).
gameObjectRef — the target GameObject. Required.
Behavior
Per-name errors (unknown type, type not assignable to UnityEngine.Component, add-failed/duplicate) are accumulated in response.Errors / response.Warnings instead of throwing, so a single bad name does not abort the whole batch. Successful additions populate response.AddedComponents with ComponentDataShallow snapshots.
How to Call
unity-mcp-cli run-tool gameobject-component-add --input '{
"componentNames": "string_value",
"gameObjectRef": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-add --input-file args.json
Or pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|
componentNames | any | Yes | Full name of the Component. It should include full namespace path and the class name. |
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
{
"type": "object",
"properties": {
"componentNames": {
"$ref": "#/$defs/System.String-1"
},
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type":
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.AddComponentResponse"
}
},
"$defs": {
"System.Collections.Generic.List(AIGD.ComponentDataShallow)": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentDataShallow"
}
},
"AIGD.ComponentDataShallow": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer"
},
"typeName"