| name | script-delete |
| description | Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion. |
Script / Delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
Inputs
files — non-empty array of .cs paths. Every entry must exist on disk.
requestId — required for the processing/delivered-later contract.
Behavior
Validates the array (non-empty, every entry ends with .cs, every entry exists). Deletes each file plus its sibling .meta (when present). Calls AssetDatabase.Refresh and schedules a post-compilation notification — the final response is delivered after Unity finishes the recompile triggered by the delete.
How to Call
unity-mcp-cli run-tool script-delete --input '{
"files": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-delete --input-file args.json
Or pipe via stdin (recommended):
unity-mcp-cli run-tool script-delete --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|
files | any | Yes | File paths to the files. Sample: "Assets/Scripts/MyScript.cs". |
Input JSON Schema
{
"type": "object",
"properties": {
"files": {
"$ref": "#/$defs/System.String-1"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
}
},
"required": [
"files"
]
}
Output
This tool does not return structured output.