| name | minecraft-testing |
| description | Design and implement automated tests for Minecraft 26.x and 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge GameTests, or Fabric GameTests. Use for test code and test execution, not release publishing or gameplay implementation. |
Minecraft Testing Skill
Testing Strategies Overview
| Approach | Best For | Requires Game? |
|---|
| JUnit 5 (pure unit tests) | Logic, data structures, NBT serialization | No |
| MockBukkit | Bukkit/Paper plugin events, commands, inventory | No (mocked server) |
| NeoForge GameTests | In-game block/entity/world interaction | Yes (test environment) |
| Fabric GameTests | In-game block/entity/world interaction | Yes (test environment) |
| Integration server | Full plugin/mod lifecycle | Yes (dedicated test server) |
Routing Boundaries
Use when: the task is designing or implementing automated tests (unit, mock, gametest, CI test jobs) for Minecraft projects.
Do not use when: the task is implementing gameplay features rather than testing them (minecraft-modding, minecraft-plugin-dev, minecraft-datapack).
Do not use when: the task is release automation or publishing pipelines (minecraft-ci-release).
Bundled References And Helpers
- Layout guide:
references/test-layouts.md
- Fixture/layout validator:
./scripts/validate-test-layout.sh --root <project>
Use the validator before copying a test layout into a real project. It checks for
the common breakpoints that show up in plugin/mod test repos: missing
useJUnitPlatform(), MockBukkit tests without the dependency, GameTests with
missing committed template files, and missing NeoForge/Fabric GameTest registration
metadata.
Unit Testing (JUnit 5 — No Minecraft)
build.gradle.kts additions
dependencies {
testImplementation("org.junit.jupiter:junit-jupiter:5.11.0")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}
tasks.test {
useJUnitPlatform()
testLogging {
events("passed", "skipped", "failed")
}
}
Example pure unit test
import org.junit.jupiter.api.Test;
import static org.junit.jupiter.api.Assertions.*;
class CooldownManagerTest {
@Test
void playerOnCooldown_returnsFalse_afterExpiry() {
var manager = new CooldownManager(500L);
manager.startCooldown("steve");
assertTrue(manager.isOnCooldown("steve"));
assertFalse(manager.isOnCooldown("notExisting"));
}
@Test
void cooldown_throwsIllegalArgument_onNegativeDuration() {
assertThrows(IllegalArgumentException.class,
() -> new CooldownManager(-1L));
}
}
MockBukkit (Paper/Bukkit Plugin Tests)
build.gradle.kts
repositories {
maven("https://repo.papermc.io/repository/maven-public/")
mavenCentral()
}
dependencies {
compileOnly("io.papermc.paper:paper-api:26.2.build.+")
testImplementation("org.junit.jupiter:junit-jupiter:5.11.0")
testImplementation("org.mockbukkit.mockbukkit:mockbukkit-v26.2:4.116.1")
testRuntimeOnly("org.junit.platform:junit-platform-launcher")
}
tasks.test {
useJUnitPlatform()
}
Setup / teardown pattern
import org.mockbukkit.mockbukkit.MockBukkit;
import org.mockbukkit.mockbukkit.ServerMock;
import org.mockbukkit.mockbukkit.entity.PlayerMock;
import org.junit.jupiter.api.*;
class MyPluginTest {
private static ServerMock server;
private static MyPlugin plugin;
@BeforeAll
static void setUp() {
server = MockBukkit.mock();
plugin = MockBukkit.load(MyPlugin.class);
}
@AfterAll
static void tearDown() {
MockBukkit.unmock();
}
}
Testing events
@Test
void playerJoin_getsWelcomeMessage() {
PlayerMock player = server.addPlayer("Steve");
player.simulateJoin();
player.assertSaid("Welcome, Steve!");
assertTrue(player.nextMessage().contains("Welcome"));
}
@Test
void onBlockBreak_cancelledForNonOp() {
PlayerMock player = server.addPlayer();
player.setOp(false);
Block block = player.getWorld().getBlockAt(0, 64, 0);
block.setType(Material.STONE);
BlockBreakEvent event = new BlockBreakEvent(block, player);
server.getPluginManager().callEvent(event);
assertTrue(event.isCancelled(), "Non-op should not be able to break blocks");
}
Testing commands
@Test
void mypluginInfo_returnsVersion() {
PlayerMock player = server.addPlayer("Admin");
player.setOp(true);
boolean result = server.dispatchCommand(player, "myplugin info");
assertTrue(result);
player.assertSaid("Version: " + plugin.getDescription().getVersion());
}
@Test
void mypluginReload_requiresOp() {
PlayerMock player = server.addPlayer("NonOp");
player.setOp(false);
server.dispatchCommand(player, "myplugin reload");
player.assertSaid("No permission.");
}
Testing inventory / items
@Test
void giveKitCommand_givesPlayerItems() {
PlayerMock player = server.addPlayer();
server.dispatchCommand(player, "kit starter");
assertTrue(player.getInventory().contains(Material.STONE_SWORD));
assertTrue(player.getInventory().contains(Material.BREAD, 16));
}
Testing scheduler tasks
@Test
void repeatingTask_firesAfterDelay() {
PlayerMock player = server.addPlayer();
server.getScheduler().performTicks(40L);
assertEquals(2, plugin.getTaskCount());
}
Testing Folia-safe scheduler abstractions
MockBukkit does not emulate Folia's region-threaded runtime. The safe pattern is to
wrap scheduling behind your own interface and unit test the abstraction boundary.
interface SchedulerFacade {
void runPlayerTask(Player player, Runnable task);
void runAsync(Runnable task);
}
@Test
void playerTask_delegatesThroughFacade() {
List<String> calls = new ArrayList<>();
SchedulerFacade facade = new SchedulerFacade() {
@Override
public void runPlayerTask(Player player, Runnable task) {
calls.add("player");
task.run();
}
@Override
public void runAsync(Runnable task) {
calls.add("async");
task.run();
}
};
facade.runPlayerTask(server.addPlayer(), () -> calls.add("ran"));
assertEquals(List.of("player", "ran"), calls);
}
Testing PDC
@Test
void pdcKillCount_incrementsOnKill() {
PlayerMock player = server.addPlayer();
NamespacedKey key = new NamespacedKey(plugin, "kills");
EntityDeathEvent deathEvent = new EntityDeathEvent(
server.addMockEntity(EntityType.ZOMBIE), new ArrayList<>(), 0
);
deathEvent.getEntity().setKiller(player);
server.getPluginManager().callEvent(deathEvent);
int kills = player.getPersistentDataContainer()
.getOrDefault(key, PersistentDataType.INTEGER, 0);
assertEquals(1, kills);
}
Testing item or chunk PDC writes
@Test
void itemPdc_roundTripsCustomId() {
NamespacedKey key = new NamespacedKey(plugin, "custom_id");
ItemStack item = new ItemStack(Material.STICK);
item.editMeta(meta -> meta.getPersistentDataContainer().set(
key, PersistentDataType.STRING, "wand"
));
String value = item.getItemMeta().getPersistentDataContainer()
.get(key, PersistentDataType.STRING);
assertEquals("wand", value);
}
NeoForge GameTests
GameTests run inside a Minecraft world. They place a structure (the test environment),
then run assertions using GameTestHelper.
Registration
@Mod(MyMod.MOD_ID)
public class MyMod {
public MyMod(IEventBus modEventBus) {
modEventBus.register(MyGameTests.class);
}
}
Test class
import net.minecraft.gametest.framework.*;
import net.neoforged.neoforge.gametest.GameTestHolder;
import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;
@GameTestHolder(MyMod.MOD_ID)
@PrefixGameTestTemplate(false)
public class MyGameTests {
@GameTest(template = "mymod:empty")
public static void testBlockInteraction(GameTestHelper helper) {
helper.setBlock(1, 1, 1, net.minecraft.world.level.block.Blocks.FURNACE);
helper.runAfterDelay(1, () -> {
helper.assertBlock(new net.minecraft.core.BlockPos(1, 1, 1),
b -> b.is(net.minecraft.world.level.block.Blocks.FURNACE),
"Expected furnace");
helper.succeed();
});
}
@GameTest(template = "mymod:empty", timeoutTicks = 200)
public static void testEntitySpawn(GameTestHelper helper) {
var entity = helper.spawnWithNoFreeWill(
net.minecraft.world.entity.EntityType.ZOMBIE, .minecraft.core.BlockPos(, , )
);
helper.runAfterDelay(, () -> {
helper.assertEntityPresent(
net.minecraft.world.entity.EntityType.ZOMBIE,
.minecraft.core.BlockPos(, , ),
);
helper.succeed();
});
}
}
Structure templates (.nbt files)
Place empty structure files at:
src/main/resources/data/mymod/structure/empty.nbt
Generate them in-game using /test create mymod:empty 3 3 3 (NeoForge test command).
Commit the .nbt files to version control, and keep the namespace/path aligned
with each literal @GameTest(template = "mymod:...") value so the validator can
catch missing templates before runtime.
GameTest setup checklist
- Verify
.nbt structure files exist at src/main/resources/data/<modid>/structure/
- Verify the GameTest class is actually registered (for example
modEventBus.register(MyGameTests.class))
- Run
./gradlew runGameTestServer — if tests fail with "Missing template", the .nbt file path or name is wrong
- Check Gradle output for
PASSED/FAILED per test
- If a test times out, increase
timeoutTicks in the @GameTest annotation or add intermediate assertions with runAfterDelay
Running GameTests
./gradlew runGameTestServer
Fabric GameTests
import net.fabricmc.fabric.api.gametest.v1.FabricGameTest;
import net.minecraft.core.BlockPos;
import net.minecraft.gametest.framework.GameTest;
import net.minecraft.gametest.framework.GameTestHelper;
import net.minecraft.world.level.block.Blocks;
public class MyFabricGameTests implements FabricGameTest {
@GameTest(template = EMPTY_STRUCTURE)
public void testCustomBlock(GameTestHelper helper) {
helper.setBlock(1, 1, 1, Blocks.GOLD_BLOCK.defaultBlockState());
helper.runAfterDelay(2, () -> {
helper.assertBlock(
new BlockPos(1, 1, 1),
b -> b.is(Blocks.GOLD_BLOCK),
"Gold block should be placed"
);
helper.succeed();
});
}
}
Register in fabric.mod.json
{
"entrypoints": {
"fabric-gametest": [
"com.example.mymod.fabric.MyFabricGameTests"
]
}
}
Keep the fabric-gametest entrypoint in sync with the concrete GameTest class
name. The validator checks both the metadata file and the entry itself.
GameTestHelper Assertions Reference
helper.assertBlock(pos, predicate, "message");
helper.assertBlockState(pos, state -> state.is(Blocks.STONE), "Expected stone");
helper.assertBlockPresent(Blocks.GOLD_BLOCK, pos);
helper.assertBlockNotPresent(Blocks.TNT, pos);
helper.assertEntityPresent(EntityType.ZOMBIE, pos, radius);
helper.assertEntityNotPresent(EntityType.ZOMBIE);
helper.assertEntityCount(EntityType.ZOMBIE, expectedCount);
helper.assertEntityProperty(entity, entity -> entity.getHealth() > 0, "alive");
helper.assertContainerContains(pos, Items.DIAMOND);
helper.assertContainerEmpty(pos);
helper.succeed();
helper.fail("reason");
helper.runAfterDelay(ticks, runnable);
helper.onEachTick(runnable);
helper.succeedWhen(() -> { });
helper.succeedOnTickWhen(tick, () -> { });
CI: Running Tests in GitHub Actions
Split CI into fast unit/mock coverage and slower runtime-facing jobs. MockBukkit is great
for command/event logic, but it does not prove Folia thread safety or real server bootstrap.
name: Tests
on: [push, pull_request]
jobs:
unit-tests:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- { uses: actions/setup-java@v4, with: { java-version: '25', distribution: 'temurin' } }
- uses: gradle/actions/setup-gradle@v4
- { name: Run unit tests, run: ./gradlew test }
game-tests:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- { uses: actions/setup-java@v4, with: { java-version: '25', distribution: 'temurin' } }
- uses: gradle/actions/setup-gradle@v4
- { name: Run , , { } }
{ , }
References