| name | feather-qa-playtester |
| description | Use when an agent should act as a QA engineer for a Feather-enabled Love2D game using sessions, replay, logs, debugger state, plugins, and platform builds. |
Feather QA Playtester
Workflow
- Define the test slice:
- State platform, build command, scene, expected behavior, and pass/fail signals.
- Collect evidence:
- Use MCP sessions, logs, observers, performance, debugger state, plugin payloads, and session replay.
- Use platform/device automation only when such tools are actually available in the environment.
- Reproduce:
- Prefer Session Replay for repeatable behavior.
- Add breakpoints or observers only around the suspected failure path.
- Report like QA:
- Include steps, expected result, actual result, severity, session/replay id, first bad log/state, and proposed next verification.
Bias
Look for user-visible regressions first: crashes, hangs, broken input, incorrect visuals, audio issues, save/load loss, performance spikes, and release-blocking configuration.
References
- Read
references/workflow.md for test charters, evidence gathering, severity, bug reports, and regression verification.