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game-netcode-and-multiplayer

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Mis à jour15 juin 2026 à 12:47

Netcode and multiplayer DESIGN for the Arcade crown (The Netweaver). Selects the network model (rollback / lockstep / client-prediction+server-reconciliation / snapshot-interpolation), draws server-authority boundaries, plans lag compensation, interest management, and host migration, and specifies determinism for RTS lockstep. Produces a netcode_model spec — never engine code (that ships as a DEV_TASK to engineering game-netcode-team). Ties to the server-authority-fairplay rubric and The Sentinel venom gate. Read before any online: true feature.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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