Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.
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Extract component metadata from a Figma design system and generate production-ready QML controls. Use this skill whenever someone wants to turn Figma components into QML files — whether they say "generate components from Figma", "create QML controls based on a design system", "convert Figma components to QML", "build the component library", "extract button/input/checkbox from Figma", or anything similar. Requires design-tokens.json and QML design system singletons to already exist (from the token extraction skill). Uses Figma MCP to inspect components one at a time and maps variants, states, sizing, and token usage to idiomatic Qt Quick Controls 2 patterns. Trigger this skill at the component generation step of any QML design-system workflow.
license
LicenseRef-Qt-Commercial OR BSD-3-Clause
compatibility
Works with Claude Code, Codex CLI, OpenCode CLI, and GitHub Copilot. Requires Figma MCP and design-tokens.json from qt-figma-token-extraction.
This skill reads component definitions from a Figma file via MCP and generates production-ready QML control files that consume the design-system singletons produced by the token-extraction skill.
Prerequisites
Before generating any components, confirm all of the following exist in the project:
design-tokens.json — the merged token file from the token-extraction skill
QML design system singletons — Primitives.qml, Theme.qml, Spacing.qml, FontInterface.qml in a design-system/ folder
If either is missing, stop and run the token-extraction skill first (qt-figma-token-extraction).
Verify Figma MCP is connected — confirm that get_metadata and get_design_context are available in the tool list. If not, tell the user:
"The Figma MCP connector isn't connected yet. Connect it via your MCP configuration, then come back and we can start."
Do not proceed until the connection is confirmed.
Step 1 — Component Discovery
Use get_metadata to fetch the file structure and identify which pages and frames contain components:
Ask the user to choose an implementation pattern before reading any assets or writing any code. If the AskUserQuestion tool is available, use it:
tool: AskUserQuestion
question: "Which code style should the generated components use?"
options:
- "Pattern A — Inline (self-contained file, all state logic inside the component)"
- "Pattern B — Style singleton (ComponentStyle.qml + Component.qml, supports multiple themes)"
- "I'm not sure — recommend one"
If the tool is not available (e.g. in Claude Code, Codex, or Copilot), ask the question in plain text and wait for a reply before proceeding.
If the user selects "I'm not sure", recommend Pattern A for most projects — it is simpler, self-contained, and easier to debug. Only recommend Pattern B if the project already has a Qt.Themes / TokenInterface layer or needs to support multiple swappable themes.
Pattern B uses integer enum variants, not strings. Pattern A uses property string variant: "primary". Pattern B uses property int typeVariant: ButtonStyle.TypeVariant.Primary. Do not mix the two approaches — pick one and use it consistently throughout all components.
Step 3 — Prepare the Chosen Pattern
Before extracting or writing anything, make sure the structure for the chosen pattern is in front of you. Pattern B is read from the bundled assets; Pattern A is built from the inline snippets in Step 5.
Pattern A assets — references/
This folder contains Figma-verified Pattern A controls. Each is a self-contained file where all state logic lives inside the component using conditional expressions on readonly property values.
Reference file
Output file
Demonstrates
references/Button.qml
Button.qml
AbstractButton, multi-variant state machine, size helpers, accent family mapping
CheckBox indicator, Canvas tick mark, indeterminate state
references/Toggle.qml
Toggle.qml
Switch track + animated thumb, NumberAnimation
references/Select.qml
Select.qml
Custom Item with Popup, ListView delegate, chevron
Read the file that most closely matches the component being generated before writing any code. If a QML coding skill (qt-development-skills:qt-qml) is available, use it while writing so the output follows idiomatic Qt 6 patterns.
Pattern B assets — assets/qt-controls/
This folder contains QML pairs from a production Qt controls library. Each component is split across two files:
Button.qml — component logic, layout, base type, public API
ButtonStyle.qml — pragma Singleton defining typed component objects for each state and size variant
Read the asset pair for the component you are about to generate — before writing any code. The generated file must follow the reference asset's structure, property ordering, and pattern choices. If the output deviates from the reference in a way that cannot be justified by the specific Figma component, ask yourself why and correct it. Do not invent a different structure when a reference exists.
Core pairs to read first (read the pair that matches the component being generated):
Button.qml + ButtonStyle.qml
CheckBox.qml + CheckBoxStyle.qml
ComboBox.qml + ComboBoxStyle.qml
Switch.qml + SwitchStyle.qml
TextField.qml + TextFieldStyle.qml
Step 4 — Per-Component Extraction
For each component in the inventory, extract its specification via MCP.
Always call get_design_context on an individual main component node — NOT the parent component set node. Component sets return oversized JSON mixing all variants. Inspect the default/base variant first, then representative variants (Hover, Pressed, Disabled) individually.
States — Default, Hover, Pressed, Disabled, Focus, Error → conditional expressions on readonly property values
Sizing — height, padding (H + V), gap, font size, font weight, corner radius
Color tokens — which semantic token appears in each state; record exact Figma name and resolved value from design-tokens.json
Typography — font family, size, weight, line height per text element
Border — stroke width, color token, which states it appears in
Icon / slot — whether the component has an icon slot, its size, left/right/both position
Record all extracted data in a scratch note before writing any code.
Step 5 — Figma → QML Mapping
Before writing any token reference, open Theme.qml, Primitives.qml, Spacing.qml, and FontInterface.qml and read the actual property names. Do not copy token names from the reference assets — the project's token naming convention may differ from the examples. Every token name you write in a component must exist in the project's singletons.
Base type selection
Figma component
QML base type
Button (any style)
AbstractButton (from QtQuick.Controls)
Checkbox
CheckBox (from QtQuick.Controls.Basic)
Radio button
RadioButton (from QtQuick.Controls.Basic)
Toggle / switch
Switch (from QtQuick.Controls.Basic)
Text input / field
ColumnLayout wrapping a Rectangle + TextInput
Text area (multiline)
ScrollView wrapping TextArea (from QtQuick.Controls.Basic) — no reference asset yet; follow the TextField pattern but add wrapMode: TextArea.Wrap and remove fixed height
Select / dropdown
Custom Item with a Popup
Slider
Slider (from QtQuick.Controls.Basic)
Tab bar
TabBar + TabButton
Progress bar
ProgressBar (from QtQuick.Controls.Basic)
Spinner / spin box
SpinBox (from QtQuick.Controls.Basic)
Card / container
Rectangle or plain Item
Divider
Rectangle (1 px, fillWidth)
Badge
Rectangle wrapping a Text
Tooltip
ToolTip (from QtQuick.Controls.Basic)
Variant → property pattern (Pattern A)
property string variant: "primary" // primary | secondary | ghost | tertiary | danger
property string size: "medium" // small | medium | large (sm | md | lg accepted)
Variant → enum pattern (Pattern B)
// Use integer enums, not strings — do not mix with Pattern A string variants
property int typeVariant: ButtonStyle.TypeVariant.Primary
State → conditional expression pattern
readonly property color _bg: {
if (!enabled) return Theme.background_muted
return pressed ? Theme.accent_subtle
: hovered ? Theme.accent_muted
: Theme.accent_default
}
Icon slot pattern
// Icon slot — rendered via icon font glyph in a Text item
property string iconGlyph: ""
property int iconLayoutDir: Qt.LeftToRight // Qt.LeftToRight | Qt.RightToLeft
// controls which side the icon appears on
contentItem: RowLayout {
layoutDirection: root.iconLayoutDir
spacing: root._iconGap
Text {
text: root.iconGlyph
font.family: FontInterface.iconFont.name
visible: root.iconGlyph !== ""
}
Text {
id: _label
text: root.label
// ... font properties
}
}
Sizing — tokens first, literals as fallback
Check Spacing.qml and FontInterface.qml first. Only use a literal value when no token covers the dimension, and add a // TODO: add to Spacing.qml comment.
Focus ring pattern
Focus rings apply only to Control-based components (AbstractButton, CheckBox, Switch, Slider, etc.). Text Field (ColumnLayout root) and Select (Item root) are not Control subclasses — use activeFocus and a fixed radius for those.
// For Control-based components (AbstractButton, CheckBox, Switch …)
Rectangle {
anchors { fill: parent; margins: -2 }
radius: parent.radius + 2 // only valid when parent is a Rectangle
color: "transparent"
border.color: Theme.stroke_focus // use a token — never a literal color
border.width: 2 // TODO: promote to Spacing token if available
visible: root.visualFocus // Control property — gives keyboard-only focus ring
}
// For non-Control roots (ColumnLayout, Item) — use activeFocus and fixed radius
Rectangle {
anchors { fill: parent; margins: -2 }
radius: 4 // TODO: use Spacing token
color: "transparent"
border.color: Theme.stroke_focus
border.width: 2
visible: root.activeFocus
}
Color animation pattern
Add Behavior blocks only on color properties that animate during interaction (hover, press). Skip them for the disabled state — a snap, not a fade, is usually correct there.
// On the Rectangle or contentItem that holds the interactive color:
Behavior on color { ColorAnimation { duration: Theme.duration_fast } }
Behavior on border.color { ColorAnimation { duration: Theme.duration_fast } }
// If no duration token exists yet: duration: 100 — add a TODO to promote it
// TODO: add Spacing.buttonIconGapSm to Spacing.qml (Figma: 0px for small buttons)
readonly property int _iconGap: _isSmall ? 0 : Spacing.x4
After generating all components, summarise the full TODO list for the user.
Step 7 — Post-Generation Review
After all components are written, run a consistency pass:
Every readonly property color referencing a theme token must use a name that actually exists in Theme.qml or Primitives.qml. Flag any that don't.
Every numeric size must come from Spacing.qml or FontInterface.qml. Collect any literals that should be promoted to tokens.
Every interactive component has a focus ring.
Every interactive component has a HoverHandler with a cursor shape.
File headers document the node IDs that were inspected.
Update the inventory table from Step 1 — mark all components done or blocked.
Present a brief summary to the user:
Components generated (count and names)
Components skipped or blocked (with reason)
Full TODO list: tokens that need to be added to the design-system singletons
Recommended next step: add components to qt_add_qml_module QML_FILES in CMakeLists.txt and smoke-test in a gallery
Common Pitfalls
Inspecting the component set instead of a main component. Component sets return all variants stacked. Always drill down to an individual component node.
Using token names from reference assets instead of the project. The reference assets use example token names that may not match the project's singletons. Always read the actual singleton files first.
Hardcoding a value that exists in a token. Check Spacing.qml and FontInterface.qml before writing any literal number.
Missing the indeterminate / partial state. Checkbox and radio buttons often have a third state. Always check for Qt.PartiallyChecked.
Not zeroing out AbstractButton default padding.AbstractButton and other Control subclasses have default padding that inflates rendered height. Zero them explicitly when managing geometry yourself.
Forgetting Behavior blocks. Add Behavior on color { ColorAnimation { duration: Theme.duration_fast } } on color properties that animate during interaction (hover, press). Use a token for duration — not a hardcoded 100. Skip Behaviors on the disabled state; a snap transition is usually correct there.
Popup z-ordering.Popup items need parent: Overlay.overlay if clipped by a parent container.
Mixing Pattern A strings and Pattern B enums. Choose one variant approach and use it consistently across all components.