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manuelmauro
Profil créateur GitHub

manuelmauro

Vue par dépôt de 36 skills collectés dans 7 dépôts GitHub.

skills collectés
36
dépôts
7
mis à jour
2026-07-10
explorateur de dépôts

Dépôts et skills représentatifs

shape-up
Développeurs de logiciels

Apply the Shape Up methodology (developed by Basecamp) to coding tasks. Use when users need to scope, plan, or implement software projects with fixed time and variable scope. Triggers include phrases like 'shape this', 'scope this project', 'what's the appetite', 'fixed time variable scope', 'shape up', 'pitch this', 'identify rabbit holes', 'scope hammer', 'vertical slice', or when users need help breaking down large coding tasks into bounded, shippable increments.

2026-04-04
bevy-shaders
Développeurs de logiciels

Bevy custom shaders: Material trait, AsBindGroup, WGSL shader files, extended materials, 2D materials, shader defs, animated shaders, storage buffers, fullscreen post-processing, and compute shaders. Use when writing custom visual effects, materials, or GPU compute logic.

2026-04-04
bevy-2d
Développeurs de logiciels

Bevy 2D rendering and gameplay patterns: sprites, sprite sheets, 2D shapes, meshes, movement, rotation, transparency, bloom, cameras, viewport-to-world, and top-down camera tracking. Use when building 2D games or rendering 2D content.

2026-04-04
bevy-3d
Développeurs de logiciels

Bevy 3D rendering, lighting, materials, cameras, shapes, PBR, scene composition, hierarchy, animation, and orbit camera. Use when building 3D games or rendering 3D scenes.

2026-04-04
bevy-assets-rendering
Développeurs de logiciels

Bevy asset loading and rendering setup: AssetServer, Mesh3d, MeshMaterial3d, Sprite, Camera, Transform, lighting, and scene composition. Use when loading assets, setting up 3D/2D scenes, or working with materials and meshes.

2026-04-04
bevy-audio
Développeurs de logiciels

Bevy audio playback, control, spatial audio, soundtracks, volume, pause, and fade effects. Use when adding sound effects, music, spatial audio, or audio state management to a Bevy game.

2026-04-04
bevy-ecs-events
Développeurs de logiciels

Bevy message/event patterns: MessageWriter, MessageReader, MessageMutator, observers, EntityEvent, event propagation, and one-shot systems. Use when implementing communication between systems, reacting to component lifecycle, or creating event-driven architectures.

2026-04-04
bevy-ecs-fundamentals
Développeurs de logiciels

Core Bevy ECS patterns: components, resources, systems, queries, commands, and App setup. Use when creating new Bevy projects, defining game data types, writing systems, or structuring App builders.

2026-04-04
Affichage des 8 principaux skills collectés sur 11 dans ce dépôt.
architecture-decision-record
Développeurs de logiciels

Use when choosing between competing technical approaches, recording why an architecture decision (ADR) was made, or revisiting a previous ADR

2026-04-09
distill
Développeurs de logiciels

Translate ambiguous natural language specifications into a formal Intermediate Verification Language (IVL). Use when users provide English specs, requirements, or descriptions of desired behavior and need unambiguous, verifiable specifications. Triggers include phrases like "specify this", "formalize this", "make this unambiguous", "write a spec for", "write specs", "formal specs", "formal specification", "specify this project", "specify this codebase", or when reviewing English specs like SPEC.md files for ambiguities. Also use when asked to create formal specifications for an existing codebase by first exploring it to understand its behavior, then formalizing that behavior into IVL.

2026-02-06
prompting
Rédacteurs techniques

Review and improve prompts for Claude using Claude 4 best practices. Use when writing system prompts, optimizing agent instructions, or when the user asks to review/improve prompts with /prompting.

2026-02-05
deslop
Développeurs de logiciels

Analyze and fix code quality issues (KISS, YAGNI, DRY, SOLID, etc.). Use when reviewing code quality, refactoring, or checking for code smells.

2026-02-05
conventional-commits
Développeurs de logiciels

ALWAYS use when creating git commits. Formats commit messages using Conventional Commits standard with gitmoji emojis.

2026-02-04
test-driven-development
Analystes en assurance qualité des logiciels et testeurs

Use when implementing any feature or bugfix, before writing implementation code

2026-02-04
use-skilo
Développeurs de logiciels

Creates, installs, validates, and formats Agent Skills. Use when developing skills from templates, installing skills from git repositories, linting against the specification, or managing skills across AI coding agents.

2026-02-04
using-git-worktrees
Développeurs de logiciels

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification

2026-02-04
7 dépôts affichés sur 7
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