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slack-gif-creator

Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".

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MiniMax-AI/Mini-Agent
Dernière activité de la source
6 novembre 2025 à 06:42
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SKILL.md
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name
slack-gif-creator
description
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animations for Slack from descriptions like "make me a GIF for Slack of X doing Y".
license
Complete terms in LICENSE.txt
# Slack GIF Creator - Flexible Toolkit A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. **Apply these tools however needed to achieve the creative vision.** ## Slack's Requirements Slack has specific requirements for GIFs based on their use: **Message GIFs:** - Max size: ~2MB - Optimal dimensions: 480x480 - Typical FPS: 15-20 - Color limit: 128-256 - Duration: 2-5s **Emoji GIFs:** - Max size: 64KB (strict limit) - Optimal dimensions: 128x128 - Typical FPS: 10-12 - Color limit: 32-48 - Duration: 1-2s **Emoji GIFs are challenging** - the 64KB limit is strict. Strategies that help: - Limit to 10-15 frames total - Use 32-48 colors maximum - Keep designs simple - Avoid gradients - Validate file size frequently ## Toolkit Structure This skill provides three types of tools: 1. **Validators** - Check if a GIF meets Slack's requirements 2. **Animation Primitives** - Composable building blocks for motion (shake, bounce, move, kaleidoscope) 3. **Helper Utilities** - Optional functions for common needs (text, colors, effects) **Complete creative freedom is available in how these tools are applied.** ## Core Validators To ensure a GIF meets Slack's constraints, use these validators: ```python from core.gif_builder import GIFBuilder # After creating your GIF, check if it meets requirements builder = GIFBuilder(width=128, height=128, fps=10) # ... add your frames however you want ... # Save and check size info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True) # The save method automatically warns if file exceeds limits # info dict contains: size_kb, size_mb, frame_count, duration_seconds ``` **File size validator**: ```python from core.validators import check_slack_size # Check if GIF meets size limits passes, info = check_slack_size('emoji.gif', is_emoji=True) # Returns: (True/False, dict with size details) ``` **Dimension validator**: ```python from core.validators import validate_dimensions # Check dimensions passes, info = validate_dimensions(128, 128, is_emoji=True) # Returns: (True/False, dict with dimension details) ``` **Complete validation**: ```python from core.validators import validate_gif, is_slack_ready # Run all validations all_pass, results = validate_gif('emoji.gif', is_emoji=True) # Or quick check if is_slack_ready('emoji.gif', is_emoji=True): print("Ready to upload!") ``` ## Animation Primitives These are composable building blocks for motion. Apply these to any object in any combination: ### Shake ```python from templates.shake import create_shake_animation # Shake an emoji frames = create_shake_animation( object_type='emoji', object_data={'emoji': '😱', 'size': 80}, num_frames=20, shake_intensity=15, direction='both' # or 'horizontal', 'vertical' ) ``` ### Bounce ```python from templates.bounce import create_bounce_animation # Bounce a circle frames = create_bounce_animation( object_type='circle', object_data={'radius': 40, 'color': (255, 100, 100)}, num_frames=30, bounce_height=150 ) ``` ### Spin / Rotate ```python from templates.spin import create_spin_animation, create_loading_spinner # Clockwise spin frames = create_spin_animation( object_type='emoji', object_data={'emoji': '🔄', 'size': 100}, rotation_type='clockwise', full_rotations=2 ) # Wobble rotation frames = create_spin_animation(rotation_type='wobble', full_rotations=3) # Loading spinner frames = create_loading_spinner(spinner_type='dots') ``` ### Pulse / Heartbeat ```python from templates.pulse import create_pulse_animation, create_attention_pulse # Smooth pulse frames = create_pulse_animation( object_data={'emoji': '❤️', 'size': 100}, pulse_type='smooth', scale_range=(0.8, 1.2) ) # Heartbeat (double-pump) frames = create_pulse_animation(pulse_type='heartbeat') # Attention pulse for emoji GIFs frames = create_attention_pulse(emoji='⚠️', num_frames=20) ``` ### Fade ```python from templates.fade import create_fade_animation, create_crossfade # Fade in frames = create_fade_animation(fade_type='in') # Fade out frames = create_fade_animation(fade_type='out') # Crossfade between two emojis frames = create_crossfade( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': '😂', 'size': 100} ) ``` ### Zoom ```python from templates.zoom import create_zoom_animation, create_explosion_zoom # Zoom in dramatically frames = create_zoom_animation( zoom_type='in', scale_range=(0.1, 2.0), add_motion_blur=True ) # Zoom out frames = create_zoom_animation(zoom_type='out') # Explosion zoom frames = create_explosion_zoom(emoji='💥') ``` ### Explode / Shatter ```python from templates.explode import create_explode_animation, create_particle_burst # Burst explosion frames = create_explode_animation( explode_type='burst', num_pieces=25 ) # Shatter effect frames = create_explode_animation(explode_type='shatter') # Dissolve into particles frames = create_explode_animation(explode_type='dissolve') # Particle burst frames = create_particle_burst(particle_count=30) ``` ### Wiggle / Jiggle ```python from templates.wiggle import create_wiggle_animation, create_excited_wiggle # Jello wobble frames = create_wiggle_animation( wiggle_type='jello', intensity=1.0, cycles=2 ) # Wave motion frames = create_wiggle_animation(wiggle_type='wave') # Excited wiggle for emoji GIFs frames = create_excited_wiggle(emoji='🎉') ``` ### Slide ```python from templates.slide import create_slide_animation, create_multi_slide # Slide in from left with overshoot frames = create_slide_animation( direction='left', slide_type='in', overshoot=True ) # Slide across frames = create_slide_animation(direction='left', slide_type='across') # Multiple objects sliding in sequence objects = [ {'data': {'emoji': '🎯', 'size': 60}, 'direction': 'left', 'final_pos': (120, 240)}, {'data': {'emoji': '🎪', 'size': 60}, 'direction': 'right', 'final_pos': (240, 240)} ] frames = create_multi_slide(objects, stagger_delay=5) ``` ### Flip ```python from templates.flip import create_flip_animation, create_quick_flip # Horizontal flip between two emojis frames = create_flip_animation( object1_data={'emoji': '😊', 'size': 120}, object2_data={'emoji': '😂', 'size': 120}, flip_axis='horizontal' ) # Vertical flip frames = create_flip_animation(flip_axis='vertical') # Quick flip for emoji GIFs frames = create_quick_flip('👍', '👎') ``` ### Morph / Transform ```python from templates.morph import create_morph_animation, create_reaction_morph # Crossfade morph frames = create_morph_animation( object1_data={'emoji': '😊', 'size': 100}, object2_data={'emoji': '😂', 'size': 100}, morph_type='crossfade' ) # Scale morph (shrink while other grows) frames = create_morph_animation(morph_type='scale') # Spin morph (3D flip-like) frames = create_morph_animation(morph_type='spin_morph') ``` ### Move Effect ```python from templates.move import create_move_animation # Linear movement frames = create_move_animation( object_type='emoji', object_data={'emoji': '🚀', 'size': 60}, start_pos=(50, 240), end_pos=(430, 240), motion_type='linear', easing='ease_out' ) # Arc movement (parabolic trajectory) frames = create_move_animation( object_type='emoji', object_data={'emoji': '⚽', 'size': 60}, start_pos=(50, 350), end_pos=(430, 350), motion_type='arc', motion_params={'arc_height': 150} ) # Circular movement frames = create_move_animation( object_type='emoji', object_data={'emoji': '🌍', 'size': 50}, motion_type='circle', motion_params={ 'center': (240, 240), 'radius': 120, 'angle_range': 360 # full circle } ) # Wave movement frames = create_move_animation( motion_type='wave', motion_params={ 'wave_amplitude': 50, 'wave_frequency': 2 } ) # Or use low-level easing functions from core.easing import interpolate, calculate_arc_motion for i in range(num_frames): t = i / (num_frames - 1) x = interpolate(start_x, end_x, t, easing='ease_out') # Or: x, y = calculate_arc_motion(start, end, height, t) ``` ### Kaleidoscope Effect ```python from templates.kaleidoscope import apply_kaleidoscope, create_kaleidoscope_animation # Apply to a single frame kaleido_frame = apply_kaleidoscope(frame, segments=8) # Or create animated kaleidoscope frames = create_kaleidoscope_animation( base_frame=my_frame, # or None for demo pattern num_frames=30, segments=8, rotation_speed=1.0 ) # Simple mirror effects (faster) from templates.kaleidoscope import apply_simple_mirror mirrored = apply_simple_mirror(frame, mode='quad') # 4-way mirror # modes: 'horizontal', 'vertical', 'quad', 'radial' ``` **To compose primitives freely, follow these patterns:** ```python # Example: Bounce + shake for impact for i in range(num_frames): frame = create_blank_frame(480, 480, bg_color) # Bounce motion t_bounce = i / (num_frames - 1) y = interpolate(start_y, ground_y, t_bounce, 'bounce_out') # Add shake on impact (when y reaches ground) if y >= ground_y - 5: shake_x = math.sin(i * 2) * 10 x = center_x + shake_x else: x = center_x draw_emoji(frame, '⚽', (x, y), size=60) builder.add_frame(frame) ``` ## Helper Utilities These are optional helpers for common needs. **Use, modify, or replace these with custom implementations as needed.** ### GIF Builder (Assembly & Optimization) ```python from core.gif_builder import GIFBuilder # Create builder with your chosen settings builder = GIFBuilder(width=480, height=480, fps=20) # Add frames (however you created them) for frame in my_frames: builder.add_frame(frame) # Save with optimization builder.save('output.gif', num_colors=128, optimize_for_emoji=False) ``` Key features: - Automatic color quantization - Duplicate frame removal - Size warnings for Slack limits - Emoji mode (aggressive optimization) ### Text Rendering For small GIFs like emojis, text readability is challenging. A common solution involves adding outlines: ```python from core.typography import draw_text_with_outline, TYPOGRAPHY_SCALE # Text with outline (helps readability) draw_text_with_outline( frame, "BONK!", position=(240, 100), font_size=TYPOGRAPHY_SCALE['h1'], # 60px text_color=(255, 68, 68), outline_color=(0, 0, 0), outline_width=4, centered=True ) ``` To implement custom text rendering, use PIL's `ImageDraw.text()` which works fine for larger GIFs. ### Color Management Professional-looking GIFs often use cohesive color palettes: ```python from core.color_palettes import get_palette # Get a pre-made palette palette = get_palette('vibrant') # or 'pastel', 'dark', 'neon', 'professional'
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