Skip to main content

components

Reusable UI component patterns: buttons, cards, input fields, loading states, badges, toggles, pickers, empty states. Use when creating any interactive UI element, building reusable views, or composing component hierarchies. Triggers: Button, TextField, Toggle, Picker, ProgressView, Label, badge, card, empty state.

Informations de source

Dépôt
moasq/nanowave
Dernière activité de la source
15 mars 2026 à 20:51
Langue détectée de SKILL.md
anglais
Étoiles
32
Forks
9

Options d'installation

Le prompt qui vérifie d'abord la source est sélectionné par défaut. Vous pouvez passer à une commande directe ou télécharger une copie locale.

Vérifiez les fichiers source

Lisez SKILL.md et les fichiers associés affichés par SkillsMP avant de décider de l'installer.

Affichage de SKILL.md

SKILL.md
Instructions source · Aperçu en lecture seule
name
components
description
Reusable UI component patterns: buttons, cards, input fields, loading states, badges, toggles, pickers, empty states. Use when creating any interactive UI element, building reusable views, or composing component hierarchies. Triggers: Button, TextField, Toggle, Picker, ProgressView, Label, badge, card, empty state.
# Component Patterns BUTTON HIERARCHY (one primary per screen/section): | Level | Style | Use Case | Code | |------------|----------------------|-----------------------------------|----------------------------------------------------| | Primary | .borderedProminent | Main action (Save, Submit, Start) | .buttonStyle(.borderedProminent).controlSize(.large)| | Secondary | .bordered | Alternative action (Cancel, Edit) | .buttonStyle(.bordered) | | Tertiary | .borderless | Low-emphasis (Skip, Learn More) | .buttonStyle(.borderless) | | Destructive| .borderedProminent | Delete, Remove | .buttonStyle(.borderedProminent).tint(.red) | - ONE .borderedProminent per screen/section — multiple primaries confuse the user. - Full-width primary: .controlSize(.large).frame(maxWidth: .infinity). - ALWAYS use Button() — never .onTapGesture for actions. - Disabled buttons: .disabled(condition) — SwiftUI auto-handles opacity. CARD DESIGN PATTERN: ```swift VStack(alignment: .leading, spacing: AppTheme.Spacing.xSmall) { HStack { Image(systemName: "icon.name") .font(AppTheme.Fonts.title3) .foregroundStyle(AppTheme.Colors.primary) Spacer() Text("metadata") .font(AppTheme.Fonts.caption) .foregroundStyle(.secondary) } Text("Title") .font(AppTheme.Fonts.headline) Text("Description text goes here") .font(AppTheme.Fonts.subheadline) .foregroundStyle(.secondary) } .padding(AppTheme.Spacing.medium) .background(AppTheme.Colors.surface) .clipShape(RoundedRectangle(cornerRadius: AppTheme.Style.cornerRadius)) .shadow(color: .black.opacity(0.06), radius: 8, y: 4) ``` INPUT FIELD STATES: - Normal: TextField with .textFieldStyle(.roundedBorder). - Focused: @FocusState with visual highlight (border color change or underline). - Error: red border + error message below field. ```swift TextField("Email", text: $email) .textFieldStyle(.roundedBorder) .overlay( RoundedRectangle(cornerRadius: 8) .stroke(emailError != nil ? .red : .clear, lineWidth: 1) ) if let error = emailError { Text(error) .font(AppTheme.Fonts.caption) .foregroundStyle(AppTheme.Colors.error) } ``` - Disabled: .disabled(true) — auto grays out. - Form grouping: use Form or GroupBox for related fields. LOADING STATES: | Pattern | Use Case | Code | |-------------------|-----------------------------------|-----------------------------------------| | Inline spinner | Button action, single item | ProgressView().controlSize(.small) | | Full-screen | Initial data load | ProgressView("Loading...") | | Pull-to-refresh | List refresh | .refreshable { await refresh() } | | Skeleton | Content placeholder | .redacted(reason: .placeholder) | | Overlay | Blocking operation | .overlay { if loading { ProgressView() } } | - Disable the triggering button while loading to prevent double-taps. - Show loading for operations > 300ms. Instant operations need no indicator. BADGE/CHIP PATTERN: ```swift Text("Label") .font(AppTheme.Fonts.caption) .fontWeight(.medium) .padding(.horizontal, 8) .padding(.vertical, 4) .background(AppTheme.Colors.primary.opacity(0.15)) .foregroundStyle(AppTheme.Colors.primary) .clipShape(Capsule()) ``` TOGGLE/SWITCH: - Use Toggle for binary settings with immediate effect. - Label must clearly describe the ON state. - Group related toggles in a Section with a header. PICKER PATTERNS: - 2-4 options: Picker with .segmentedStyle. - 5+ options: Picker with default menu style or NavigationLink to selection list. - Date selection: DatePicker with appropriate displayedComponents. EMPTY STATES: - Always use ContentUnavailableView for empty lists/collections. - Include: icon (SF Symbol), title, description, and action button if applicable. - Never show a blank screen — empty state guides the user to the first action. DIVIDERS: - Use sparingly — prefer spacing to create visual separation. - In lists: SwiftUI List provides dividers automatically. - Custom dividers: Divider() with .padding(.horizontal) for inset style.
Voir sur GitHub