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progress-animation-builder-progress

Use when animating widgets based on target fractional values (0.0 to 1.0) such as progress bars, gauges, or animated icons without managing AnimationControllers manually using progress_animation_builder.

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mono0926/progress_animation_builder
Dernière activité de la source
9 septembre 2026 à 03:11
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SKILL.md
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name
progress_animation_builder-progress
description
Use when animating widgets based on target fractional values (0.0 to 1.0) such as progress bars, gauges, or animated icons without managing AnimationControllers manually using progress_animation_builder.
# progress_animation_builder Progress Animation Guide `progress_animation_builder` provides an implicit animation builder that smoothly animates an `Animation<double>` towards a target `value` (between `0.0` and `1.0`). It eliminates the need to create custom `AnimationController` and ticker boilerplate. ## Guidelines - **Mounting the Builder**: - Use `ProgressAnimationBuilder(value: targetValue, duration: Duration(...), builder: (context, animation) => ...)`. - Ensure `value` is strictly clamped between `0.0` and `1.0`. - **Applying Curves**: - Pass a curve (e.g. `curve: Curves.easeInOut`, `Curves.fastOutSlowIn`) to customize the easing behavior. - **Animating Downstream Widgets**: - Forward the received `Animation<double>` directly into widgets like `AnimatedIcon(progress: animation)` or custom painters/transition widgets. - **Dynamic Updates**: - Whenever the parent widget changes `value`, `ProgressAnimationBuilder` automatically calculates the difference and smoothly interpolates from the current animated position to the new value. ## Examples ### 1. Animating AnimatedIcon (Play / Pause) ```dart import 'package:flutter/material.dart'; import 'package:progress_animation_builder/progress_animation_builder.dart'; class PlayPauseButton extends StatefulWidget { const PlayPauseButton({super.key}); @override State<PlayPauseButton> createState() => _PlayPauseButtonState(); } class _PlayPauseButtonState extends State<PlayPauseButton> { var _isPlaying = false; @override Widget build(BuildContext context) { return IconButton( iconSize: 48, onPressed: () => setState(() => _isPlaying = !_isPlaying), icon: ProgressAnimationBuilder( value: _isPlaying ? 1.0 : 0.0, duration: const Duration(milliseconds: 300), curve: Curves.easeInOut, builder: (context, animation) { return AnimatedIcon( icon: AnimatedIcons.play_pause, progress: animation, ); }, ), ); } } ``` ### 2. Smooth Custom Progress Bar ```dart import 'package:flutter/material.dart'; import 'package:progress_animation_builder/progress_animation_builder.dart'; class SmoothProgressBar extends StatelessWidget { const SmoothProgressBar({super.key, required this.progressPercent}); /// Target progress value from 0.0 to 1.0 final double progressPercent; @override Widget build(BuildContext context) { return ProgressAnimationBuilder( value: progressPercent.clamp(0.0, 1.0), duration: const Duration(milliseconds: 600), curve: Curves.easeOutCubic, builder: (context, animation) { return AnimatedBuilder( animation: animation, builder: (context, _) { return LinearProgressIndicator( value: animation.value, minHeight: 10, borderRadius: BorderRadius.circular(5), ); }, ); }, ); } } ``` ## Common Pitfalls & Anti-Patterns - ❌ **Anti-pattern**: Passing a `value` outside the `[0.0, 1.0]` range, triggering an assertion error. - ✔️ **Correct**: Always clamp values using `.clamp(0.0, 1.0)`. - ❌ **Anti-pattern**: Manually instantiating an `AnimationController` and calling `animateTo()` in `didUpdateWidget`. - ✔️ **Correct**: Use `ProgressAnimationBuilder`, which encapsulates this exact pattern declaratively.
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