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layering

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Mis à jour26 mai 2026 à 07:30

Use when the user reports — or wants to enforce — that an NPC, mob, character, or drop is rendering on the wrong z-layer relative to a map's tiles/objs/trees — phrases like "layering", "z-index", "z-order", "z order", "render order", "the player goes behind/in front of [the tree/the object/the platform]", "draw order is wrong", "entity is in the wrong layer", "obj covers the player", "tree is behind the mob", "foothold layer", "make NPCs/mobs/characters layer-aware", "honor the v95 layer model", "draw on the correct layer", "behind the [obj/wall/decoration]". Owns the 8-layer + per-layer-z draw model documented in `docs/map-wz.md`, the foothold→entity-layer mapping, and the canonical per-layer entity draw order used by `GameStage.DrawEntitiesAtLayer`. Triggers NOT for parallax-back sort order (that's the `back/front` flag inside `FieldScene.DrawBacks`) and NOT for shader depth-buffer questions (we are 2D — no real depth buffer).

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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