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wz-audio-bind

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Mis à jour26 mai 2026 à 07:30

Use when the user wants a sound or music clip from `Sound.wz` wired to a runtime event — phrases like "play [X] sound", "play the BGM", "play the BGM from Sound.wz", "BGM from Sound.wz of maps", "mob sounds when it gets hit", "play the mob's sounds", "audio for [Wizet/Nexon/Title/login]", "Bgm for [Wizet/Nexon]", "play the map's BGM", "Sound.wz/[node]", or any reference to binding a Sound.wz node to a play trigger (map BGM swap on `SetField`, mob hit/die SFX, UI clicks, login map BGM, drop/pickup SFX). Locates the right Sound.wz subtree, identifies the trigger site, wires through the project's MonoGame audio service in `src/MapleClaude/Audio/` (XAudio2 — NOT BASS). Triggers NOT for WZ binary decode work (that's `wz-reader`) and NOT for inventing new sound effects with no Sound.wz source.

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

SKILL.md
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