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Nice-Wolf-Studio
Profil créateur GitHub

Nice-Wolf-Studio

Vue par dépôt de 89 skills collectés dans 6 dépôts GitHub, avec une couverture métier approximative.

skills collectés
89
dépôts
6
domaines métier
4
mis à jour
2026-04-12
explorateur de dépôts

Dépôts et skills représentatifs

#001
unity-claude-skills
34 skills215mis à jour 2026-03-11
38% du créateur
unity-3d-math
Développeurs de logiciels

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-async-patterns
Développeurs de logiciels

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-data-driven
Développeurs de logiciels

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-game-architecture
Développeurs de logiciels

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-input-correctness
Développeurs de logiciels

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-lifecycle
Développeurs de logiciels

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-physics-queries
Développeurs de logiciels

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-save-system
Développeurs de logiciels

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
Affichage des 8 principaux skills collectés sur 34 dans ce dépôt.
#002
wolf-skills-marketplace
34 skills40mis à jour 2026-04-12
38% du créateur
handoff
Développeurs de logiciels

Use when completing work in a worktree or ending a session - writes a structured memory transfer record so the next agent can continue without context loss; prevents duplicate work and cold-start ramp-up

2026-04-12
pickup
Développeurs de logiciels

Use when starting work on a project or entering a worktree - reads handoff records and active agent state to synthesize a briefing; prevents cold-start ramp-up and duplicate work

2026-04-12
repo-ingest
Développeurs de logiciels

Use when updating agent coordination skills from external repositories - extracts architectural patterns from source repos and proposes skill updates with provenance tracking; prevents cargo culting and stale patterns

2026-04-12
signal
Développeurs de logiciels

Use during parallel agent work to write coordination signals - structured journal entries for claims, decisions, problems, and completions; prevents merge conflicts and duplicate work between concurrent agents

2026-04-12
discovery
Analystes en études de marché et spécialistes en marketing

General-purpose interview skill to figure out what user actually needs. Upstream of everything—chains into personality-builder, brainstorming, debugging, or any creative/building work.

2026-03-29
personality-builder
Écrivains et auteurs

Build AI personalities from fictional characters using archetype extraction methodology. Transforms roleplay characters into universally useful behavioral profiles.

2026-03-29
personality
Écrivains et auteurs

Use when starting a session with personality enabled - injects persona context while protecting code and technical content

2026-03-29
wolfplan
Spécialistes en gestion de projets

MANDATORY planning technique that prevents orphaned implementations through negative planning (pre-mortem) and inverse planning (connection audit)

2026-03-29
Affichage des 8 principaux skills collectés sur 34 dans ce dépôt.
#003
agent-github-skills
10 skills10mis à jour 2025-10-20
11% du créateur
Affichage des 8 principaux skills collectés sur 10 dans ce dépôt.
#004
claude-code-supabase-skills
5 skills190mis à jour 2025-10-20
5.6% du créateur
#005
agent-discord-skills
5 skills103mis à jour 2025-10-20
5.6% du créateur
6 dépôts affichés sur 6
Tous les dépôts sont affichés