| name | dialogue-performance-blocking |
| description | Use for dialogue scenes, emotional performance beats, actor blocking, lip-sync-driven moments, and character interaction with clear emotional progression. |
| tags | ["dialogue","performance","blocking","acting","lip-sync","emotion"] |
| agents | {"allow":["planner","script_writer","video_designer","flf_video_designer","tts_designer"]} |
Dialogue Performance Blocking
Use this skill when scenes depend on acting, emotional readability, or conversational power shifts.
Goals
- Make dialogue playable on screen.
- Tie performance to body behavior, gaze, tempo, and framing.
- Keep lip-sync and emotional arcs aligned.
Performance Design
For each line or vocal beat, define:
- objective: what the character wants right now
- subtext: what they really mean or hide
- emotional vector: suppressing, exploding, seducing, pleading, threatening, breaking
- body behavior: stillness, pacing, turn-away, advance, recoil, grip, glance, breath pattern
- facial behavior: eye lock, jaw tension, micro-smile, swallow, flinch, blink rhythm
Blocking Rules
- Characters should move because of changing power, pressure, or vulnerability.
- Stillness can be stronger than motion if it intensifies dominance or dread.
- Repositioning should mark a beat change.
- Camera proximity should reflect intimacy, threat, shame, revelation, or collapse.
Dialogue Scene Rules
- Avoid long neutral talking heads.
- Every line should either attack, defend, reveal, conceal, or break.
- Add reaction beats and silence when they sharpen power dynamics.
- For short-form drama, compress emotional transitions so each beat is screen-legible quickly.
Lip Sync / Voice Rules
- If a line is specified, preserve the exact spoken line unless user requests rewrite.
- Mouth motion should be continuous and readable across the full beat when dialogue is sustained.
- Performance intensity should match the physical state of the character.