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canvas

Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android). Use when you need to present web-based visualizations, games, dashboards, or interactive demos on a connected device's canvas view.

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openxjarvis/openclaw-python
Dernière activité de la source
6 mars 2026 à 22:39
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SKILL.md
Instructions source · Aperçu en lecture seule
name
canvas
description
Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android). Use when you need to present web-based visualizations, games, dashboards, or interactive demos on a connected device's canvas view.
metadata
{"openclaw":{"emoji":"🖼️","requires":{"bins":"[Truncated]"}}}
# Canvas Skill Display HTML content on connected OpenClaw nodes (Mac app, iOS, Android). ## Overview The canvas tool lets you present web content on any connected node's canvas view. Great for: - Displaying games, visualizations, dashboards - Showing generated HTML content - Interactive demos ## How It Works ### Architecture ``` ┌─────────────────┐ ┌──────────────────┐ ┌─────────────┐ │ Canvas Host │────▶│ Node Bridge │────▶│ Node App │ │ (HTTP Server) │ │ (TCP Server) │ │ (Mac/iOS/ │ │ Port 18793 │ │ Port 18790 │ │ Android) │ └─────────────────┘ └──────────────────┘ └─────────────┘ ``` 1. **Canvas Host Server**: Serves static HTML/CSS/JS files from `canvasHost.root` directory 2. **Node Bridge**: Communicates canvas URLs to connected nodes 3. **Node Apps**: Render the content in a WebView ### Tailscale Integration The canvas host server binds based on `gateway.bind` setting: | Bind Mode | Server Binds To | Canvas URL Uses | | ---------- | ------------------- | -------------------------- | | `loopback` | 127.0.0.1 | localhost (local only) | | `lan` | LAN interface | LAN IP address | | `tailnet` | Tailscale interface | Tailscale hostname | | `auto` | Best available | Tailscale > LAN > loopback | **Key insight:** The `canvasHostHostForBridge` is derived from `bridgeHost`. When bound to Tailscale, nodes receive URLs like: ``` http://<tailscale-hostname>:18793/__openclaw__/canvas/<file>.html ``` This is why localhost URLs don't work - the node receives the Tailscale hostname from the bridge! ## Actions | Action | Description | | ---------- | ------------------------------------ | | `present` | Show canvas with optional target URL | | `hide` | Hide the canvas | | `navigate` | Navigate to a new URL | | `eval` | Execute JavaScript in the canvas | | `snapshot` | Capture screenshot of canvas | ## Configuration In `~/.openclaw/openclaw.json`: ```json { "canvasHost": { "enabled": true, "port": 18793, "root": "/Users/you/clawd/canvas", "liveReload": true }, "gateway": { "bind": "auto" } } ``` ### Live Reload When `liveReload: true` (default), the canvas host: - Watches the root directory for changes - Injects a WebSocket client into HTML files - Automatically reloads connected canvases when files change Great for development! ## Workflow ### 1. Create HTML content Place files in the canvas root directory (default `~/clawd/canvas/`): ```bash cat > ~/clawd/canvas/my-game.html << 'HTML' <!DOCTYPE html> <html> <head><title>My Game</title></head> <body> <h1>Hello Canvas!</h1> </body> </html> HTML ``` ### 2. Find your canvas host URL Check how your gateway is bound: ```bash cat ~/.openclaw/openclaw.json | jq '.gateway.bind' ``` Then construct the URL: - **loopback**: `http://127.0.0.1:18793/__openclaw__/canvas/<file>.html` - **lan/tailnet/auto**: `http://<hostname>:18793/__openclaw__/canvas/<file>.html` Find your Tailscale hostname: ```bash tailscale status --json | jq -r '.Self.DNSName' | sed 's/\.$//' ``` ### 3. Find connected nodes ```bash openclaw nodes list ``` Look for Mac/iOS/Android nodes with canvas capability. ### 4. Present content ``` canvas action:present node:<node-id> target:<full-url> ``` **Example:** ``` canvas action:present node:<node-id> target:http://<tailscale-hostname>:18793/__openclaw__/canvas/snake.html ``` ### 5. Navigate, snapshot, or hide ``` canvas action:navigate node:<node-id> url:<new-url> canvas action:snapshot node:<node-id> canvas action:hide node:<node-id> ``` ## Debugging ### White screen / content not loading **Cause:** URL mismatch between server bind and node expectation. **Debug steps:** 1. Check server bind: `cat ~/.openclaw/openclaw.json | jq '.gateway.bind'` 2. Check what port canvas is on: `lsof -i :18793` 3. Test URL directly: `curl http://<hostname>:18793/__openclaw__/canvas/<file>.html` **Solution:** Use the full hostname matching your bind mode, not localhost. ### "node required" error Always specify `node:<node-id>` parameter. ### "node not connected" error Node is offline. Use `openclaw nodes list` to find online nodes. ### Content not updating If live reload isn't working: 1. Check `liveReload: true` in config 2. Ensure file is in the canvas root directory 3. Check for watcher errors in logs ## URL Path Structure The canvas host serves from `/__openclaw__/canvas/` prefix: ``` http://<host>:18793/__openclaw__/canvas/index.html → ~/clawd/canvas/index.html http://<host>:18793/__openclaw__/canvas/games/snake.html → ~/clawd/canvas/games/snake.html ``` The `/__openclaw__/canvas/` prefix is defined by `CANVAS_HOST_PATH` constant. ## Tips - Keep HTML self-contained (inline CSS/JS) for best results - Use the default index.html as a test page (has bridge diagnostics) - The canvas persists until you `hide` it or navigate away - Live reload makes development fast - just save and it updates! - A2UI JSON push is WIP - use HTML files for now
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