Use when creating, updating, saving, or validating Unreal Blueprint/DataAsset/Widget Blueprint assets through UnrealEditor-Cmd Python, especially when UE MCP or UMGToolSet is unavailable, returns HTTP 502, lacks a needed asset tool, or when command-line asset automation must handle generated_class, Blueprint compile, CDO property defaults, SavePackage logs, CRLF helper scripts, and /Game asset path validation.
Installation
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Use when creating, updating, saving, or validating Unreal Blueprint/DataAsset/Widget Blueprint assets through UnrealEditor-Cmd Python, especially when UE MCP or UMGToolSet is unavailable, returns HTTP 502, lacks a needed asset tool, or when command-line asset automation must handle generated_class, Blueprint compile, CDO property defaults, SavePackage logs, CRLF helper scripts, and /Game asset path validation.