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Build ExecuTorch from source — Python package, C++ runtime, runners, cross-compilation, and backend-specific builds. Use when compiling anything in the ExecuTorch repo, diagnosing build failures, or setting up platform-specific builds.

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pytorch/executorch
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6 novembre 2026 à 22:41
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SKILL.md
Instructions source · Aperçu en lecture seule
name
building
description
Build ExecuTorch from source — Python package, C++ runtime, runners, cross-compilation, and backend-specific builds. Use when compiling anything in the ExecuTorch repo, diagnosing build failures, or setting up platform-specific builds.
# Building ExecuTorch ## Step 1: Ensure Python environment (detect and fix automatically) **Path A — conda (preferred):** ```bash # Initialize conda for non-interactive shells (required in Claude Code / CI) eval "$(conda shell.bash hook 2>/dev/null)" # Check if executorch conda env exists; create if not conda env list 2>/dev/null | grep executorch || \ ls "$(conda info --base 2>/dev/null)/envs/" 2>/dev/null | grep executorch || \ conda create -yn executorch python=3.12 # Activate conda activate executorch ``` **Path B — no conda (fall back to venv):** ```bash # Find a compatible Python (3.11–3.15). python3.12 -m venv .executorch-venv # or python3.11, python3.13, python3.14, python3.15 source .executorch-venv/bin/activate pip install --upgrade pip ``` **Then verify (either path):** Run `python --version` and `cmake --version`. Fix automatically: - **Python not 3.11–3.15**: recreate the env with a correct Python version. - **cmake missing or < 3.24**: run `pip install 'cmake>=3.24'` inside the env. - **cmake >= 4.0**: works in practice, no action needed. Parallel jobs: `$(sysctl -n hw.ncpu)` on macOS, `$(nproc)` on Linux. ## Step 2: Build Route based on what the user asks for: - User mentions **Android** → skip to [Cross-compilation: Android](#cross-compilation) - User mentions **iOS** or **frameworks** → skip to [Cross-compilation: iOS](#cross-compilation) - User mentions a **model name** (llama, whisper, etc.) → skip to [LLM / ASR model runner](#llm--asr-model-runner-simplest-path-for-running-models) - User mentions **C++ runtime** or **cmake** → skip to [C++ runtime](#c-runtime-standalone) - Otherwise → default to **Python package** below ### Python package (default) ```bash conda activate executorch ./install_executorch.sh --editable # editable install from source ``` This handles everything: submodules, deps, C++ build, Python install. Takes ~10 min on Apple Silicon. For subsequent rebuilds (deps already present): `pip install -e . --no-build-isolation` For minimal install (skip example deps): `./install_executorch.sh --minimal` Enable additional backends: ```bash CMAKE_ARGS="-DEXECUTORCH_BUILD_COREML=ON -DEXECUTORCH_BUILD_VULKAN=ON" ./install_executorch.sh --editable ``` Verify: `python -c "from executorch.exir import to_edge_transform_and_lower; print('OK')"` ### LLM / ASR model runner (simplest path for running models) ```bash conda activate executorch make <model>-<backend> ``` Available targets (run `make help` for full list): | Target | Backend | macOS | Linux | |--------|---------|-------|-------| | `llama-cpu` | CPU | yes | yes | | `llama-cuda` | CUDA | — | yes | | `llama-cuda-debug` | CUDA (debug) | — | yes | | `llava-cpu` | CPU | yes | yes | | `whisper-cpu` | CPU | yes | yes | | `whisper-metal` | Metal | yes | — | | `whisper-cuda` | CUDA | — | yes | | `parakeet-cpu` | CPU | yes | yes | | `parakeet-metal` | Metal | yes | — | | `parakeet-cuda` | CUDA | — | yes | | `voxtral-cpu` | CPU | yes | yes | | `voxtral-cuda` | CUDA | — | yes | | `voxtral-metal` | Metal | yes | — | | `voxtral_realtime-cpu` | CPU | yes | yes | | `voxtral_realtime-cuda` | CUDA | — | yes | | `voxtral_realtime-metal` | Metal | yes | — | | `gemma3-cpu` | CPU | yes | yes | | `gemma3-cuda` | CUDA | — | yes | | `sortformer-cpu` | CPU | yes | yes | | `sortformer-cuda` | CUDA | — | yes | | `silero-vad-cpu` | CPU | yes | yes | | `clean` | — | yes | yes | Output: `cmake-out/examples/models/<model>/<runner>` ### C++ runtime (standalone) **With presets (recommended):** | Platform | Command | |----------|---------| | macOS | `cmake -B cmake-out --preset macos` (uses Xcode generator — requires Xcode) | | Linux | `cmake -B cmake-out --preset linux -DCMAKE_BUILD_TYPE=Release` | | Windows | `cmake -B cmake-out --preset windows -T ClangCL` | Then: `cmake --build cmake-out --config Release -j$(sysctl -n hw.ncpu)` (macOS) or `cmake --build cmake-out -j$(nproc)` (Linux) **LLM libraries via workflow presets** (configure + build + install in one command): ```bash cmake --workflow --preset llm-release # CPU cmake --workflow --preset llm-release-metal # Metal (macOS) cmake --workflow --preset llm-release-cuda # CUDA (Linux/Windows) ``` **Manual CMake (custom flags):** ```bash cmake -B cmake-out \ -DCMAKE_BUILD_TYPE=Release \ -DEXECUTORCH_BUILD_XNNPACK=ON \ -DEXECUTORCH_BUILD_KERNELS_OPTIMIZED=ON \ -DEXECUTORCH_BUILD_EXTENSION_MODULE=ON \ -DEXECUTORCH_BUILD_EXTENSION_FLAT_TENSOR=ON \ -DEXECUTORCH_BUILD_EXTENSION_NAMED_DATA_MAP=ON \ -DEXECUTORCH_BUILD_EXTENSION_DATA_LOADER=ON \ -DEXECUTORCH_BUILD_EXTENSION_TENSOR=ON cmake --build cmake-out --parallel "$(nproc 2>/dev/null || sysctl -n hw.ncpu)" ``` Run `cmake --list-presets` to see all available presets. ### Cross-compilation **iOS/macOS frameworks:** ```bash ./scripts/build_apple_frameworks.sh --coreml --xnnpack ``` Link in Xcode with `-all_load` linker flag. **Android:** Requires `ANDROID_NDK` on PATH (typically set by Android Studio or standalone NDK install). ```bash # Verify NDK is available echo $ANDROID_NDK # must point to NDK root, e.g. ~/Library/Android/sdk/ndk/<version> export ANDROID_ABIS=arm64-v8a BUILD_AAR_DIR=aar-out mkdir -p $BUILD_AAR_DIR && sh scripts/build_android_library.sh ``` ## Key build options Most commonly needed flags (full list: `CMakeLists.txt`): | Flag | What it enables | |------|-----------------| | `EXECUTORCH_BUILD_XNNPACK` | XNNPACK CPU backend | | `EXECUTORCH_BUILD_COREML` | Core ML (macOS/iOS) | | `EXECUTORCH_BUILD_METAL` | Metal compute (macOS, requires EXTENSION_TENSOR) | | `EXECUTORCH_BUILD_CUDA` | CUDA GPU (Linux/Windows, requires EXTENSION_TENSOR) | | `EXECUTORCH_BUILD_KERNELS_OPTIMIZED` | Optimized kernels | | `EXECUTORCH_BUILD_KERNELS_QUANTIZED` | Quantized kernels | | `EXECUTORCH_BUILD_EXTENSION_MODULE` | Module extension (requires DATA_LOADER + FLAT_TENSOR + NAMED_DATA_MAP) | | `EXECUTORCH_BUILD_EXTENSION_LLM` | LLM extension | | `EXECUTORCH_BUILD_TESTS` | Unit tests (`ctest --test-dir cmake-out --output-on-failure`) | | `EXECUTORCH_BUILD_DEVTOOLS` | DevTools (Inspector, ETDump) | | `EXECUTORCH_OPTIMIZE_SIZE` | Size-optimized build (`-Os`, no exceptions/RTTI) | | `CMAKE_BUILD_TYPE` | `Release` or `Debug` (5-10x slower). Some presets (e.g. `llm-release`) set this; others require it explicitly. | ## Troubleshooting | Symptom | Fix | |---------|-----| | Missing headers / `CMakeLists.txt not found` in third-party | `git submodule sync --recursive && git submodule update --init --recursive` | | Mysterious failures after `git pull` or branch switch | `rm -rf cmake-out/ pip-out/ && git submodule sync && git submodule update --init --recursive` | | `conda env list` PermissionError | Use `CONDA_NO_PLUGINS=true conda env list` or check env dir directly | | CMake >= 4.0 | Works in practice despite `< 4.0` in docs; only fix if build actually fails | | `externally-managed-environment` / PEP 668 error | You're using system Python, not conda. Activate conda env first. | | pip conflicts with torch versions | Fresh conda env; or `./install_executorch.sh --use-pt-pinned-commit` | | Missing `Python.h` (Linux) | `sudo apt install python3.X-dev` | | Missing operator registrations at runtime | Link kernel libs with `-Wl,-force_load,<lib>` (macOS) or `-Wl,--whole-archive <lib> -Wl,--no-whole-archive` (Linux) | | `install_executorch.sh` fails on Intel Mac | No prebuilt PyTorch wheels; use `--use-pt-pinned-commit --minimal` | | XNNPACK build errors about cpuinfo/pthreadpool | Ensure `EXECUTORCH_BUILD_CPUINFO=ON` and `EXECUTORCH_BUILD_PTHREADPOOL=ON` (both ON by default) | | Duplicate kernel registration abort | Only link one `gen_operators_lib` per target | ## Build output **From `./install_executorch.sh` (Python package):** | Artifact | Location | |----------|----------| | Python package | `site-packages/executorch` | **From CMake builds** (`cmake --install` with `CMAKE_INSTALL_PREFIX=cmake-out`): | Artifact | Location | |----------|----------| | Core runtime | `cmake-out/lib/libexecutorch.a` | | XNNPACK backend | `cmake-out/lib/libxnnpack_backend.a` and `cmake-out/lib/libxnnpack_profiler.a` | | executor_runner | `cmake-out/executor_runner` (Ninja/Make) or `cmake-out/Release/executor_runner` (Xcode) | | Model runners | `cmake-out/examples/models/<model>/<runner>` | **From cross-compilation:** | Artifact | Location | |----------|----------| | iOS frameworks | `cmake-out/*.xcframework` | | Android AAR | `aar-out/` | ## Tips - Always use `Release` for benchmarking; `Debug` is 5–10x slower - `ccache` is auto-detected if installed (`brew install ccache`) - `Ninja` is faster than Make (`-G Ninja`) — but `--preset macos` uses Xcode generator - For LLM workflows, `make <model>-<backend>` is the simplest path - After `git pull`, clean and re-init submodules before rebuilding
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