Reviews Godot Audio implementation for known pitfalls.
Triggers AFTER implementation, when code involves AudioStreamPlayer,
AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus,
AudioEffect, AudioStream, or .finished signal on audio players.
Do NOT use this skill for planning or teaching — only for post-implementation review.
Installation
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.
Reviews Godot Audio implementation for known pitfalls.
Triggers AFTER implementation, when code involves AudioStreamPlayer,
AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus,
AudioEffect, AudioStream, or .finished signal on audio players.
Do NOT use this skill for planning or teaching — only for post-implementation review.
Audio Review
Post-implementation reviewer for Godot audio code. Checks against known gotchas that LLMs consistently get wrong.
When to trigger
After audio-related code is written or modified. Look for:
Audio player nodes (AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D)
AudioServer bus manipulation (add_bus, remove_bus, add_bus_effect, remove_bus_effect)
preload() of .ogg or .mp3 files
finished signal connections or await .finished on audio players
Polyphony configuration or SFX pooling patterns
Review process
Read gotchas.md
Scan the implemented code against each gotcha
For each hit:
Cite the gotcha ID (e.g. G1)
Show the offending code
Provide the fix
If no hits, report clean
Optionally run checklist.md static checks for automated verification
When you need specific API details, delegate to the godot-api skill.