- name
- charts-3d
- description
- 3D chart visualization with Swift Charts using Chart3D, SurfacePlot, interactive pose control, and surface styling — plus a 2D Swift Charts construction reference (marks, axes, selection, SectorMark, scrollable charts). Use when creating data visualizations with Swift Charts.
- allowed-tools
- ["Read","Glob","Grep"]
- last_verified
- 2026-07-16T00:00:00.000Z
- review_by
- 2027-06-22T00:00:00.000Z
- os_version
- iOS 27 / macOS 27
# 3D Charts with Swift Charts
Create 3D data visualizations using `Chart3D` and `SurfacePlot`. Covers math-driven surfaces, data-driven surfaces, interactive camera pose control, surface styling, and camera projection modes.
## When This Skill Activates
Use this skill when the user:
- Wants to create a 3D chart or 3D data visualization
- Asks about `Chart3D`, `SurfacePlot`, or 3D surface plots
- Needs to visualize a mathematical function as a 3D surface
- Wants interactive drag-to-rotate on a 3D chart
- Asks about 3D chart camera angles, pose, or projection
- Needs to style 3D surfaces with gradients or height-based coloring
- Wants to render multiple surfaces in a single 3D chart
- Asks about data-driven 3D plots from an array of points
- Needs the 2D Swift Charts API layer: marks, axes, series styling, selection, SectorMark pies/donuts, or scrollable charts
## Decision Tree
```
What 3D chart feature do you need?
|
+-- Visualize a math function f(x, y) -> z
| +-- Use SurfacePlot(x:y:z:function:)
|
+-- Visualize data points as a surface
| +-- Use Chart3D(data) { point in SurfacePlot(...) }
|
+-- Interactive drag-to-rotate
| +-- Bind pose: .chart3DPose($pose) with @State var pose: Chart3DPose
|
+-- Fixed viewing angle (no interaction)
| +-- Read-only pose: .chart3DPose(Chart3DPose.front) or custom
|
+-- Style the surface color
| +-- Solid color -> .foregroundStyle(Color.blue)
| +-- Gradient -> .foregroundStyle(LinearGradient(...))
| +-- Height-based -> .foregroundStyle(.heightBased(gradient, yRange:))
| +-- Normal-based -> .foregroundStyle(.normalBased)
|
+-- Camera projection
| +-- Perspective (depth) -> .chart3DCameraProjection(.perspective)
| +-- Orthographic (flat) -> .chart3DCameraProjection(.orthographic)
| +-- System default -> .chart3DCameraProjection(.automatic)
|
+-- Multiple surfaces in one chart
+-- Place multiple SurfacePlot calls inside a single Chart3D { }
```
## API Availability
| API | Minimum Version | Import | Notes |
|-----|----------------|--------|-------|
| `Chart3D` | iOS 26 / macOS 26 | `Charts` | Main 3D chart container |
| `SurfacePlot` | iOS 26 / macOS 26 | `Charts` | 3D surface mark |
| `Chart3DPose` | iOS 26 / macOS 26 | `Charts` | Viewing angle control |
| `Chart3DCameraProjection` | iOS 26 / macOS 26 | `Charts` | `.automatic`, `.perspective`, `.orthographic` |
| `Chart3DSurfaceStyle` | iOS 26 / macOS 26 | `Charts` | `.heightBased`, `.normalBased` |
## Quick Start
### Math-Driven Surface
Render a surface from a function `f(x, y) -> z`:
```swift
import SwiftUI
import Charts
struct WaveSurfaceView: View {
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
}
}
```
### Data-Driven Surface
Render a surface from an array of data points:
```swift
import SwiftUI
import Charts
struct DataPoint: Identifiable {
let id = UUID()
let x: Double
let y: Double
let z: Double
}
struct DataSurfaceView: View {
let points: [DataPoint]
var body: some View {
Chart3D(points) { point in
SurfacePlot(
x: .value("X", point.x),
y: .value("Height", point.y),
z: .value("Z", point.z)
)
}
}
}
```
### Interactive Rotation
Allow the user to drag to rotate the chart:
```swift
import SwiftUI
import Charts
struct InteractiveChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Height",
z: "Z",
function: { x, z in
sin(x) * cos(z)
}
)
.foregroundStyle(.blue)
}
.chart3DPose($pose)
}
}
```
## Surface Styling Patterns
### Solid Color
```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(.blue)
```
### Linear Gradient
```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in x * z })
.foregroundStyle(
LinearGradient(
colors: [.blue, .green, .yellow],
startPoint: .bottom,
endPoint: .top
)
)
```
### Height-Based Surface Style
Color the surface based on height values, mapping a gradient across the y-axis range:
```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [.blue, .cyan, .green, .yellow, .red]),
yRange: -1...1
)
)
```
### Normal-Based Surface Style
Color based on surface normals, giving a lighting-aware appearance:
```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(Chart3DSurfaceStyle.normalBased)
```
### Surface Roughness
Control surface shininess (0 = reflective, 1 = matte):
```swift
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
.roughness(0.3)
```
## Interactive Pose Control
### Preset Poses
`Chart3DPose` provides built-in presets for common viewing angles:
```swift
.chart3DPose(.default) // Standard 3/4 angle
.chart3DPose(.front) // Viewing from front
.chart3DPose(.back) // Viewing from back
.chart3DPose(.top) // Top-down view
.chart3DPose(.bottom) // Bottom-up view
.chart3DPose(.right) // Right side view
.chart3DPose(.left) // Left side view
```
### Custom Pose
Specify exact azimuth (horizontal rotation) and inclination (vertical tilt):
```swift
.chart3DPose(
Chart3DPose(azimuth: .degrees(45), inclination: .degrees(30))
)
```
### Anti-Patterns
```swift
// ❌ Passing a literal where a binding is needed for interactivity
.chart3DPose(.default) // This is read-only; drag gestures will not work
// ✅ Use a @State binding for interactive rotation
@State private var pose = Chart3DPose.default
// ...
.chart3DPose($pose)
```
## Camera Projection
Control how 3D depth is rendered:
```swift
Chart3D {
SurfacePlot(x: "X", y: "Y", z: "Z", function: { x, z in sin(x) * cos(z) })
.foregroundStyle(.blue)
}
.chart3DCameraProjection(.perspective) // Objects farther away appear smaller
// .chart3DCameraProjection(.orthographic) // No perspective distortion
// .chart3DCameraProjection(.automatic) // System decides
```
## Multiple Surfaces
Render multiple surfaces in a single chart for comparison:
```swift
import SwiftUI
import Charts
struct ComparisonChartView: View {
@State private var pose = Chart3DPose.default
var body: some View {
Chart3D {
SurfacePlot(
x: "X",
y: "Wave A",
z: "Z",
function: { x, z in sin(x) * cos(z) }
)
.foregroundStyle(.blue.opacity(0.8))
SurfacePlot(
x: "X",
y: "Wave B",
z: "Z",
function: { x, z in cos(x) * sin(z) }
)
.foregroundStyle(.red.opacity(0.8))
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
}
```
## Complete Example
A full-featured 3D chart with height-based coloring, interactive rotation, and perspective projection:
```swift
import SwiftUI
import Charts
struct TerrainView: View {
@State private var pose = Chart3DPose(
azimuth: .degrees(30),
inclination: .degrees(25)
)
var body: some View {
VStack {
Text("Terrain Visualization")
.font(.headline)
Chart3D {
SurfacePlot(
x: "Longitude",
y: "Elevation",
z: "Latitude",
function: { x, z in
let distance = sqrt(x * x + z * z)
return sin(distance) / max(distance, 0.1)
}
)
.foregroundStyle(
Chart3DSurfaceStyle.heightBased(
Gradient(colors: [
.blue, .cyan, .green, .yellow, .orange, .red
]),
yRange: -0.5...1.0
)
)
.roughness(0.4)
}
.chart3DPose($pose)
.chart3DCameraProjection(.perspective)
}
.padding()
}
}
```
## Chart Design Fundamentals (WWDC22)
These apply to every chart you build — 2D or 3D. The pillars: **focused, approachable, accessible**.
- **Pick marks by goal**: bars for patterns, ranges, and individual values; points for spotting outliers; lines for rates of change.
- **Test with real, noisy data early** — placeholder sine waves hide layout failures. Design the edge cases explicitly (e.g., gaps in a line chart where data is missing).
- **~4 horizontal gridlines** is a good baseline; pick intuitive intervals — multiples of 20 for counts, multiples of 7 for day-based axes.
- **Descriptive takeaway title** ("Total Sales: 1,234 Pancakes"), not a generic label ("Sales") — and give the chart surrounding context.
- **Touch targets stretch to full chart height** — a tap anywhere in a bar's column selects it, not just the drawn pixels.
- Support **touch, keyboard, Voice Control, Switch Control, and VoiceOver equally** — every interaction needs a non-pointer path.
- **Color enhances, never solely conveys** — differentiate series with symbols/shapes first, color second. Verify contrast in Dark, Light, and Increase Contrast, and balance saturation so no series visually outweighs the others.
- **Every visual encoding needs a non-visual representation** — per-mark VoiceOver labels and an Audio Graph descriptor; Swift Charts provides both by default, so don't break them with custom drawing. Custom-drawn charts implement them by hand — see "Audio Graphs: AXChartDescriptor" below.
## Swift Charts Construction Reference (2D)
The design fundamentals above apply to every chart; this is the API layer for standard 2D charts (iOS 16+ unless noted; selection, SectorMark, and scrolling are iOS 17+).
### Marks Compose
A `Chart` is a composition of marks — `BarMark`, `LineMark`, `PointMark`, `AreaMark`, `RuleMark`, `RectangleMark`. The `.value("Label", v)` factory arguments do double duty: they bind data AND drive the automatic axes and legend, so label them meaningfully:
```swift
Chart(salesData) { sale in // Identifiable data — no explicit ForEach needed
BarMark(
x: .value("Day", sale.day, unit: .day), // unit: .day buckets temporal values per day
y: .value("Sales", sale.count)
)
}
```
- Transpose a chart by swapping the x/y value pairs — horizontal bars need no other change.
- `unit:` (`.day`, `.month`, `.hour`) controls temporal bucketing; omit it and every timestamp is its own position.
### Series: Style + Symbol, Never Color Alone
`.foregroundStyle(by:)` splits marks into series; pair it with `.symbol(by:)` so series stay distinguishable without color (WWDC22):
```swift
Chart(data) { point in
LineMark(x: .value("Day", point.day), y: .value("Sales", point.sales))
.foregroundStyle(by: .value("City", point.city))
.symbol(by: .value("City", point.city))
}
```
- Remap series colors with `.chartForegroundStyleScale(["Cupertino": .indigo, "San Francisco": .teal])`.
- `.position(by: .value("City", point.city))` converts stacked bars into grouped bars.
### Pin Scales for Stability
Pin scales so a filtered dataset doesn't make the whole chart jump:
```swift
.chartYScale(domain: 0...maxExpectedSales)
.chartXScale(domain: startDate...endDate)
```
### Composing Statistics into a Chart
Marks compose freely, so summary statistics are just more marks:
```swift
Chart {
ForEach(data) { point in
AreaMark( // min–max band
x: .value("Day", point.day),
yStart: .value("Min", point.min),
yEnd: .value("Max", point.max)
)
.opacity(0.3)
LineMark(x: .value("Day", point.day), y: .value("Average", point.average))
}
RuleMark(y: .value("Overall", overallAverage)) // overall average line
.foregroundStyle(.secondary)
.annotation(position: .top, alignment: .leading) {
Text("Avg: \(overallAverage, format: .number.precision(.fractionLength(0)))")
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