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agentdb-feedback

Close the learning loop — record reward signal for an action AgentDB suggested. Use after using anything from agentdb_pattern_search / reflexion_recall / skill_search / learning_route. The bandit needs the signal to improve.

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Dépôt
ruvnet/agentdb
Dernière activité de la source
6 mai 2026 à 15:22
Langue détectée de SKILL.md
anglais
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94
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16

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SKILL.md
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name
agentdb-feedback
description
Close the learning loop — record reward signal for an action AgentDB suggested. Use after using anything from agentdb_pattern_search / reflexion_recall / skill_search / learning_route. The bandit needs the signal to improve.
# Feedback Close the loop on a memory or routing decision so AgentDB's bandit learns. ## When to use - **Always** after using a recall result, a routed action, or a skill suggestion. The most-undervalued part of the loop. - After a task ends — record episode-level reward. - When intentionally ignoring a suggestion — record *negative* reward so the bandit notices. ## API ``` agentdb_record_feedback( id: <pattern/skill/episode/decision id> reward: -1..1 context?: { task, outcome, latency, ... } ) agentdb_bandit_update( arm: <bandit arm name> reward: -1..1 ) ``` ## Reward conventions | Outcome | Reward | |---|---| | Used the suggestion, task succeeded | **+1.0** | | Used the suggestion, task partial success | **+0.5** | | Used the suggestion, didn't help | **0.0** | | Used the suggestion, made things worse | **-0.5** | | Ignored the suggestion (other reason) | **-0.1** (mild downweight) | | Rejected as wrong / harmful | **-1.0** | ## Pattern: bracket every recall with feedback ``` const hits = await agentdb_pattern_search(query) for (const h of useful(hits)) { use(h) await agentdb_record_feedback(h.id, +1) } for (const h of skipped(hits)) { await agentdb_record_feedback(h.id, -0.1) } ``` Without negative feedback, the bandit only sees "winners" and exploration starves. ## Don't - Don't aggregate. Per-id feedback is what the bandit consumes; a single "task succeeded" reward attached to the task itself doesn't update individual memory weights. - Don't fabricate reward. Honest 0.0 ("retrieved but didn't help") teaches more than dishonest +1. - Don't only reward — *especially* record negative reward. It's the higher-information signal.
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