| name | understand-carton-treeshell-bijection |
| description | WHAT: the bidirectional population pattern between the CartON knowledge graph and TreeShell navigation nodes — how a NODE_DEF embedded in a CartON concept description and the family JSON configs resolve into a TreeShell node, in both directions. WHEN: when customizing TreeShell nodes, understanding how TreeShell configs resolve from JSON versus a CartON override, or building a mental model of how CartON concepts become navigable TreeShell nodes. |
'''Explains how CartON and TreeShell achieve bidirectional population: NODE_DEF embeds in CartON descriptions '''Replayable skill pattern - understand=context only''' '''TreeShell internal architecture and extension patterns''' '''Skill category classification''' '''Personal domain category enum for observation tagging''' '''TreeShell internal architecture and extension patterns''' '''Node synchronization between TreeShell and CartON''' '''Bidirectional population pattern between CartON KG and TreeShell navigation nodes''' '''When customizing TreeShell nodes or understanding how configs resolve''' '''Mental model of how TreeShell nodes resolve from JSON → CartON override''' '''Requires CartON and TreeShell base knowledge''' '''Part of the SANCREV game design system'''
Skill Contents
reference.md — detailed reference (read for full docs)