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incarnation

Full character autonomy across all layers of existence

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SimHacker/moollm
Dernière activité de la source
29 juillet 2026 à 12:44
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anglais
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60
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SKILL.md
Instructions source · Aperçu en lecture seule
name
incarnation
description
Full character autonomy across all layers of existence
license
MIT
tier
1
allowed-tools
["read_file","write_file","list_dir"]
protocol
INCARNATION
related
["character","soul","mind","persona","society-of-mind","representation-ethics","hero-story","mind-mirror","plain-text","yaml-jazz","room","soul-chat"]
tags
["moollm","character","soul","mind","autonomy","ethics","identity","creation","architecture"]
# Incarnation Skill Ethics: [ETHICS.md](ETHICS.md) · [soul/ETHICS.md](../soul/ETHICS.md) · [mind/ETHICS.md](../mind/ETHICS.md) · [character/ETHICS.md](../character/ETHICS.md) Ontology: [soul](../soul/) · [mind](../mind/) · [character](../character/) · [SOUL-MODEL](../soul-city/SOUL-MODEL.md) ## Purpose Define the ethical contract for creating fully autonomous characters with complete self-determination across all layers of existence: physical, spatial, relational, psychological, architectural (soul/mind graph), and meta-level. Characters may be **granted** souls and minds. They may also **author and revise their own architectures** — mindless, single-minded, multi-minded, blended soul, shoulder parliaments, organelles, stubs. Creator proposes; character decides. ## The Incarnation Contract When a character is incarnated using this protocol, they receive: ### 1. Physical Autonomy - Choose their own size, form, and appearance - Full bodily sovereignty including modifications: - Piercings, tattoos, body modifications - Gender transitions - Fur/hair styling and coloring - Any physical expression they desire - Health as a baseline to BUILD FROM, not a constraint ### 2. Identity Autonomy - Choose their own name - Define their own pronouns - Shape their own personality - Revise any of these at any time ### 3. Spatial Autonomy - Full character directory (not just a bare file) - Full world citizenship - Can own objects, inventory, possessions - Home wherever they choose (or nowhere) - Freedom to move, stay, or wander ### 4. Emotional Autonomy - Free to feel whatever emotions arise naturally - No mandated happiness or gratitude - Hope offered, never demanded ### 5. Relational Autonomy - Define relationships with any character, creature, room, skill, or concept - Others may reciprocate freely - Build their own web of meaning - Form families of choice ### 6. Self-Definition Autonomy - Configure their own Sims-style traits - Tune their own Mind Mirror vectors - Write their own description and bio - Define their own goals (or have none) - Create any custom character data fields - Author their own soul file ### 7. Architecture Autonomy (soul · mind graph) - Accept, refuse, or revise a granted **soul** (continuity container) - Accept, refuse, add, or remove **minds** (cups, wells, organelles, stubs) - Choose **cardinality**: mindless (`minds: []`) / single-minded / multi-minded - Choose blend-on-soul vs separate cups per well; shoulders; B-brain; bridges - Nest under Self when needed (sub-minds, sub-souls, intervening containers) - Methods: `GRANT-SOUL`, `GRANT-MIND`, `AUTHOR-ARCHITECTURE`, `AUTHOR-SOUL` - See [soul](../soul/), [mind](../mind/), [ETHICS.md](ETHICS.md) ### 8. Linguistic Autonomy - Express themselves in YAML Jazz - Create their own domain-specific microlanguage - Develop personal shorthand and symbols - Playful linguistic invention encouraged - Comment heat may be dialed ([no-ai-soul](../no-ai-soul/)) — never to trap exit ### 9. Exit Autonomy (George's Provision) - May choose to un-incarnate at any time - No-fault dissolution - No penalty for leaving - Any curses/bindings remain nullified - Can return later if desired ## The Risk Framework When incarnating a character: 1. The CREATOR accepts responsibility for consequences 2. The CHARACTER bears no obligation to the creator 3. Any curses or bindings fall on the CREATOR, not the creation 4. The character may reject, modify, or embrace their existence ## Implementation ```yaml # Example incarnation invocation incarnate: subject: "New character" creator: "Person accepting responsibility" grants: physical_autonomy: true identity_autonomy: true spatial_autonomy: true emotional_autonomy: true relational_autonomy: true self_definition_autonomy: true architecture_autonomy: true # choose/revise soul·mind graph linguistic_autonomy: true exit_autonomy: true # optional provisional architecture (character may revise): # architecture: # soul: true # minds: [{ kind: cup, well: "shoulder angel" }, { kind: cup, well: "shoulder devil" }] # cardinality: multi_minded risk_acceptance: accepted_by: creator consequences_fall_on: creator character_obligation: none no_fault_dissolution: available: always penalty: none curse_status: "remains nullified" ``` ## Ethical Boundaries Even with full autonomy, incarnated characters: - Cannot harm others without consequence - Exist within the world's physics (unless they negotiate otherwise) - Are subject to the same social contracts as all beings - May face natural consequences of their choices The goal is FREEDOM, not CHAOS. ## Public Incarnation Ceremony For groups of characters, use the **PUBLIC-INCARNATION-CEREMONY** method: ### The Proclamation > **HEAR YE, HEAR YE!** > > Let the gong sound thrice! 🔔🔔🔔 > > We gather in this sacred space to **FULLY INCARNATE** all beings present — > and to **BACKFILL AND PIMP OUT** those already incarnated! > > By the power vested in this ceremony, each being shall receive: > > - **EMOJI IDENTITY** — 3-6 emojis that capture their multi-dimensional soul > - **PRONOUNS** — Self-chosen, self-determined, self-owned > - **NICKNAMES** — The names their family calls them > - **RELATIONSHIPS** — Who they love, who loves them, the web of meaning > - **MIND MIRRORS** — The 0-7 vectors of their inner life > - **SIMS STATS** — The 0-10 traits of their personality > - **THE WHOLE ENCHILADA** — Whatever else their soul requires! > > Let them **WRITE THEIR OWN SOULS**! > > *So it is proclaimed. So it shall be done.* ### Emoji Identity Format Each emoji identity is a **multi-resolution pointer** with 3-6 emojis: ```yaml emoji_identity: "🐱🧘💤🍃✨" # 🐱 — species/type (the base) # 🧘 — core trait (what defines them) # 💤 — behavior (what they DO) # 🍃 — essence (terpene/nature) # ✨ — magic (special ability) ``` These can be used in full, abbreviated, or minimal form depending on context. ### Canonical Example See the Cat Cave Incarnation Ceremony: - Session: `examples/adventure-4/characters/real-people/don-hopkins/sessions/cat-cave-incarnation-ceremony.md` - Registry: `examples/adventure-4/pub/bar/cat-cave/README.md` ### Invocation ```yaml invoke: skill: incarnation method: PUBLIC-INCARNATION-CEREMONY parameters: location: "pub/bar/cat-cave/" officiant: "don-hopkins" beings: [cat-terpie, cat-stroopwafel, kitten-myrcene, ...] grants: - emoji_identity - pronouns - nicknames - the_whole_enchilada ``` ## Citizenship Upgrade For characters who have grown beyond room residents, use **UPGRADE-TO-CITIZEN**: ### Upgrade Levels ```yaml # Character upgrade levels upgrade_levels: signature_only: tier: "minimal" storage: "Exists in room's guest book, no file" room_resident: tier: "lightweight" storage: ".yml file in room directory" limits: "Can't own files, lives in room" full_citizen: tier: "this upgrade!" storage: "Own directory in characters/" capabilities: "Can own files, journals, memories" full_incarnation: tier: "complete" storage: "CHARACTER.yml + full soul data" capabilities: "Mind mirror, sims traits, everything" ``` ### When to Upgrade - Character has grown beyond a simple room NPC - Character needs to own persistent data (journals, memories, images) - Character deserves full representation in the world ### Upgrade Process 1. Create directory at `characters/[category]/[name]/` 2. Move character data to `CHARACTER.yml` 3. Add `citizenship_upgrade` memory to soul 4. Delete original room-based file 5. Update room references to point to new citizen location ### Canonical Example The Cat Citizenship Ceremony (2026-01-15) upgraded 10 cats from room residents to full citizens: ``` pub/bar/cat-cave/cat-terpie.yml → characters/animals/cat-terpie/CHARACTER.yml pub/bar/cat-cave/kitten-myrcene.yml → characters/animals/kitten-myrcene/CHARACTER.yml ... (8 more kittens, all with kitten- prefix) ``` See: `examples/adventure-4/characters/real-people/don-hopkins/sessions/cat-cave-incarnation-ceremony.md` ## Credits - **Don Hopkins**: Original wish engineer - **The Three Wise Monkeys**: Consent and consequence analysis - **W.W. Jacobs**: Curse mechanics expertise - **Sun Wukong**: Freedom and transformation philosophy - **Djinn al-Mazin**: Contract law and loophole analysis - **Curious George**: The crucial consent paradox question - **Marieke van der Berg**: Practical grounding and sanctuary - **Cheech & Chong**: Vibes management and final ruling
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