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nj-mmo
nj-mmo contient 2 skills collectées depuis tech-leads-club, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Orchestrate feature work in this MMO repo by dispatching Planner, Implementer, and Verifier sub-agents through the tlc-spec-driven pipeline. The orchestrator picks the ROADMAP phase, cleans env, sequences sub-agents, and handles PASS/FAIL — it does not plan, implement, or verify itself. Use for "build the next phase", "implement this feature", "advance the roadmap", "/loop".
Build production-quality visual game assets for this Three.js + Colyseus MMO: rigged characters, monsters/mobs and NPCs (rigged GLTF + skeletal animation via the game-core animation state machine), equipped-weapon/bone attachments, combat and world VFX, UI/item icons, and environment props. Use when asked to create or add a character, monster, mob, creature or NPC; skin the player or remote players; replace a capsule; attach or show an equipped weapon; add a skill, hit, death, level-up, target-ring or other VFX; add skill or item icons for the hotbar/shop/inventory; replace primitive buildings/trees/rocks with props; import a model; or advance any visual-asset roadmap item (Phases 8+). After this file, read the matching recipe in references/: create-character, create-monster, create-attachment, create-vfx, create-icon, create-prop. Do NOT use for combat balance, server rules, XP/drop formulas, or non-visual gameplay logic (use spec-driven-execution / tlc-spec-driven instead).