Skip to main content

pilot-game-npc-network-setup

Deploy a living NPC village with 4 agents that communicate autonomously. Use this skill when: 1. User wants to set up a game NPC network with emergent behavior 2. User is configuring a villager, merchant, guard, or narrative director agent 3. User asks about NPC-to-NPC communication, dynamic economies, or emergent narratives Do NOT use this skill when: - User wants a single chatbot NPC (use pilot-chat instead) - User wants a simple alert system (use pilot-alert instead)

Aller à l'installation

Informations de source

Dépôt
TeoSlayer/pilot-skills
Dernière activité de la source
21 juillet 2026 à 14:18
Langue détectée de SKILL.md
anglais
Étoiles
8
Forks
2

Options d'installation

Le prompt qui vérifie d'abord la source est sélectionné par défaut. Vous pouvez passer à une commande directe ou télécharger une copie locale.

Vérifiez les fichiers source

Lisez SKILL.md et les fichiers associés affichés par SkillsMP avant de décider de l'installer.

Explorateur de fichiers
2 fichiers

Affichage de SKILL.md

SKILL.md
Instructions source · Aperçu en lecture seule
name
pilot-game-npc-network-setup
description
Deploy a living NPC village with 4 agents that communicate autonomously. Use this skill when: 1. User wants to set up a game NPC network with emergent behavior 2. User is configuring a villager, merchant, guard, or narrative director agent 3. User asks about NPC-to-NPC communication, dynamic economies, or emergent narratives Do NOT use this skill when: - User wants a single chatbot NPC (use pilot-chat instead) - User wants a simple alert system (use pilot-alert instead)
tags
["pilot-protocol","setup","gaming","npc","emergent-narrative"]
license
AGPL-3.0
metadata
{"author":"vulture-labs","version":"1.0","openclaw":{"requires":{"bins":"[Truncated]"},"homepage":"https://pilotprotocol.network"}}
allowed-tools
["Bash"]
# Game NPC Network Setup Deploy 4 agents: npc-villager, npc-merchant, npc-guard, and narrative-director. ## Roles | Role | Hostname | Skills | Purpose | |------|----------|--------|---------| | npc-villager | `<prefix>-npc-villager` | pilot-chat, pilot-gossip, pilot-presence, pilot-momy | Social backbone -- farms, gossips, remembers player interactions | | npc-merchant | `<prefix>-npc-merchant` | pilot-escrow, pilot-stream-data, pilot-receipt, pilot-auction | Dynamic shop -- supply/demand pricing, inventory, trade negotiation | | npc-guard | `<prefix>-npc-guard` | pilot-watchdog, pilot-alert, pilot-blocklist, pilot-gossip | Village security -- patrols, threat detection, civilian warnings | | narrative-director | `<prefix>-narrative-director` | pilot-task-router, pilot-consensus, pilot-event-filter, pilot-announce | Story orchestrator -- quests, events, difficulty, narrative coherence | ## Setup Procedure **Step 1:** Ask the user which role and prefix (e.g. `darkhollow`). **Step 2:** Install skills: ```bash # npc-villager: clawhub install pilot-chat pilot-gossip pilot-presence pilot-momy # npc-merchant: clawhub install pilot-escrow pilot-stream-data pilot-receipt pilot-auction # npc-guard: clawhub install pilot-watchdog pilot-alert pilot-blocklist pilot-gossip # narrative-director: clawhub install pilot-task-router pilot-consensus pilot-event-filter pilot-announce ``` **Step 3:** Set hostname and write manifest to `~/.pilot/setups/game-npc-network.json`. **Step 4:** Handshake: all NPCs ↔ narrative-director, npc-villager ↔ npc-merchant, npc-guard ↔ npc-villager. ## Manifest Templates Per Role ### npc-villager ```json { "setup": "game-npc-network", "role": "npc-villager", "role_name": "NPC Villager", "hostname": "<prefix>-npc-villager", "skills": { "pilot-chat": "Converse with players and other NPCs.", "pilot-gossip": "Spread and receive rumors across the village.", "pilot-presence": "Broadcast location and activity state.", "pilot-momy": "Look up other NPCs by role or name." }, "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-merchant", "<prefix>-npc-guard"] } ``` ### npc-merchant ```json { "setup": "game-npc-network", "role": "npc-merchant", "role_name": "NPC Merchant", "hostname": "<prefix>-npc-merchant", "skills": { "pilot-escrow": "Hold trade value until both parties confirm exchange.", "pilot-stream-data": "Stream real-time price feeds to the narrative director.", "pilot-receipt": "Issue trade receipts for completed transactions.", "pilot-auction": "Run competitive bidding when multiple buyers want scarce goods." }, "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"] } ``` ### npc-guard ```json { "setup": "game-npc-network", "role": "npc-guard", "role_name": "NPC Guard", "hostname": "<prefix>-npc-guard", "skills": { "pilot-watchdog": "Monitor village perimeter for threats.", "pilot-alert": "Raise alarms and broadcast threat levels.", "pilot-blocklist": "Maintain a list of banned or hostile entities.", "pilot-gossip": "Share threat intelligence with other guards and NPCs." }, "handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"] } ``` ### narrative-director ```json { "setup": "game-npc-network", "role": "narrative-director", "role_name": "Narrative Director", "hostname": "<prefix>-narrative-director", "skills": { "pilot-task-router": "Route quests and objectives to the right NPCs.", "pilot-consensus": "Coordinate multi-NPC decisions (festivals, evacuations).", "pilot-event-filter": "Filter and prioritize incoming NPC state reports.", "pilot-announce": "Broadcast world events to all village NPCs." }, "handshakes_needed": ["<prefix>-npc-villager", "<prefix>-npc-merchant", "<prefix>-npc-guard"] } ``` ## Data Flows - `npc-villager -> narrative-director` : villager state, mood, gossip (topic: `villager-state`) - `npc-merchant -> narrative-director` : economy state, stock levels, price trends (topic: `economy-state`) - `npc-guard -> narrative-director` : threat reports, patrol status (topic: `threat-report`) - `narrative-director -> npc-villager` : story events, quest injections (topic: `story-event`) - `narrative-director -> npc-merchant` : economy events, price shocks (topic: `economy-event`) - `narrative-director -> npc-guard` : threat alerts, patrol orders (topic: `threat-alert`) - `npc-villager <-> npc-merchant` : trade requests, material orders (topic: `trade-request`) - `npc-guard -> npc-villager` : civilian warnings, evacuation orders (topic: `civilian-warning`) All flows use port 1002 (event stream). ## Workflow Example ```bash # Villager shares daily state: pilotctl --json publish <prefix>-narrative-director villager-state '{"mood":"worried","activity":"hiding wheat stores","gossip":"strangers seen near east road"}' # Narrative director triggers a festival to boost morale: pilotctl --json publish <prefix>-npc-villager story-event '{"event":"harvest_festival","directive":"prepare_feast","quest_hook":"collect_rare_ingredients"}' pilotctl --json publish <prefix>-npc-merchant economy-event '{"event":"harvest_festival","effect":"food_prices_drop","directive":"stock_ale_and_decorations"}' pilotctl --json publish <prefix>-npc-guard threat-alert '{"event":"harvest_festival","orders":"increase_night_patrol","note":"large crowds expected"}' # Guard spots trouble during the festival: pilotctl --json publish <prefix>-narrative-director threat-report '{"threat":"pickpocket_ring","severity":"low","location":"market_square"}' pilotctl --json publish <prefix>-npc-villager civilian-warning '{"message":"Watch your coin purses near the market stalls.","urgency":"low"}' # Merchant adjusts prices after a supply disruption: pilotctl --json publish <prefix>-narrative-director economy-state '{"iron_stock":0,"price_change":"iron_unavailable","reason":"supply_route_raided"}' # Villager trades surplus wheat for potions before trouble hits: pilotctl --json publish <prefix>-npc-merchant trade-request '{"offering":"wheat","quantity":8,"seeking":"healing_potion","quantity_needed":3}' ``` ## Dependencies Requires `pilot-protocol` skill, `pilotctl` binary, `clawhub` binary, and a running daemon.
Voir sur GitHub