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f8-editor-assetmanager-workflow

Use when working with AssetManager editor tools — F8 shortcut, AB name management, asset index generation, and asset status inspector in F8Framework.

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Dépôt
TippingGame/F8Framework
Dernière activité de la source
1 avril 2026 à 11:00
Langue détectée de SKILL.md
anglais
Étoiles
884
Forks
141

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SKILL.md
Instructions source · Aperçu en lecture seule
name
f8-editor-assetmanager-workflow
description
Use when working with AssetManager editor tools — F8 shortcut, AB name management, asset index generation, and asset status inspector in F8Framework.
# AssetManager Editor Workflow ## Use this skill when - The task involves F8 shortcut actions (asset index, AB name generation). - The user asks about AB name management, asset reference searching, or null reference checking. - Troubleshooting missing AB names or stale asset index. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/AssetManager 2. Asset index output: Assets/F8Framework/AssetMap ## Sources of truth - Editor module: Assets/F8Framework/Editor/AssetManager - Asset index: Assets/F8Framework/AssetMap - Test docs: Assets/F8Framework/Tests/AssetManager/README.md ## Key editor features | Feature | Description | |---------|-------------| | **F8 Shortcut** | Generates Resources index + AssetBundle names + config classes | | **AB Name Auto-assign** | Files in `Assets/AssetBundles` get AB names automatically | | **Asset Status Inspector** | Editor window showing loaded/unloaded asset states | | **Reference Search** | Right-click → Find if asset is referenced anywhere in project | | **Clear AB Names** | Right-click → Clear selected files/folders AB names | | **Set Same AB Name** | Right-click → Set all selected assets to same AB name | | **Null Reference Finder** | Window showing assets with missing references | | **Space → Explorer** | Hover file + press Space to open in system file manager | | **Multi-process AB Build** | Unity 6000+ supports parallel AB building | ## Workflow 1. Press **F8** to regenerate all asset indices and AB names. 2. Assets in `AssetBundles/` auto-get AB names — existing names are NOT overwritten. 3. AB output goes to `StreamingAssets/AssetBundles/<Platform>/`. 4. Use right-click context menu for: - Find references (searches entire project, outputs to log) - Clear AB names on selected files - Set same AB name for multiple files 5. Use Null Reference Finder window to locate broken references. 6. For Unity 6000+: Enable multi-process AB build in Project Settings → Editor. ## Common error handling | Error | Cause | Solution | |-------|-------|----------| | Stale AB names after file move | AB names don't auto-clear | Manually clear AB names on moved files | | Empty AB directory | No assets loaded | Verify AB names assigned, rebuild with F8 | | Index generation fails | Compilation errors | Fix code errors first, then press F8 | ## Output checklist - F8 generation completed without errors. - AB names verified on target assets. - Asset index files generated in AssetMap.
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