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design-patterns-implementation

Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.

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tmcfarlane/oh-my-cursor
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design-patterns-implementation
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Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.
# Design Patterns Implementation ## Overview Apply proven design patterns to create maintainable, extensible, and testable code architectures. ## When to Use - Solving common architectural problems - Making code more maintainable and testable - Implementing extensible plugin systems - Decoupling components - Following SOLID principles - Code reviews identifying architectural issues ## Common Design Patterns ### 1. **Singleton Pattern** Ensure a class has only one instance with global access. ```typescript class DatabaseConnection { private static instance: DatabaseConnection; private connection: any; private constructor() { this.connection = this.createConnection(); } public static getInstance(): DatabaseConnection { if (!DatabaseConnection.instance) { DatabaseConnection.instance = new DatabaseConnection(); } return DatabaseConnection.instance; } private createConnection() { return { /* connection logic */ }; } } // Usage const db1 = DatabaseConnection.getInstance(); const db2 = DatabaseConnection.getInstance(); // db1 === db2 (same instance) ``` ### 2. **Factory Pattern** Create objects without specifying exact classes. ```python from abc import ABC, abstractmethod class PaymentProcessor(ABC): @abstractmethod def process_payment(self, amount: float) -> bool: pass class StripeProcessor(PaymentProcessor): def process_payment(self, amount: float) -> bool: # Stripe-specific logic return True class PayPalProcessor(PaymentProcessor): def process_payment(self, amount: float) -> bool: # PayPal-specific logic return True class PaymentProcessorFactory: @staticmethod def create_processor(processor_type: str) -> PaymentProcessor: if processor_type == 'stripe': return StripeProcessor() elif processor_type == 'paypal': return PayPalProcessor() else: raise ValueError(f'Unknown processor: {processor_type}') # Usage processor = PaymentProcessorFactory.create_processor('stripe') processor.process_payment(100.00) ``` ### 3. **Observer Pattern** Define one-to-many dependency for event notification. ```javascript class Subject { constructor() { this.observers = []; } attach(observer) { this.observers.push(observer); } detach(observer) { this.observers = this.observers.filter(obs => obs !== observer); } notify(data) { this.observers.forEach(observer => observer.update(data)); } } class Observer { update(data) { console.log('Received update:', data); } } // Usage const subject = new Subject(); const observer1 = new Observer(); const observer2 = new Observer(); subject.attach(observer1); subject.attach(observer2); subject.notify({ event: 'data_changed' }); ``` ### 4. **Strategy Pattern** Define family of algorithms and make them interchangeable. ```java interface CompressionStrategy { byte[] compress(byte[] data); } class ZipCompression implements CompressionStrategy { public byte[] compress(byte[] data) { // ZIP compression logic return data; } } class GzipCompression implements CompressionStrategy { public byte[] compress(byte[] data) { // GZIP compression logic return data; } } class FileCompressor { private CompressionStrategy strategy; public FileCompressor(CompressionStrategy strategy) { this.strategy = strategy; } public void setStrategy(CompressionStrategy strategy) { this.strategy = strategy; } public byte[] compressFile(byte[] data) { return strategy.compress(data); } } // Usage FileCompressor compressor = new FileCompressor(new ZipCompression()); compressor.compressFile(fileData); // Change strategy at runtime compressor.setStrategy(new GzipCompression()); compressor.compressFile(fileData); ``` ### 5. **Decorator Pattern** Add responsibilities to objects dynamically. ```typescript interface Coffee { cost(): number; description(): string; } class SimpleCoffee implements Coffee { cost(): number { return 5; } description(): string { return 'Simple coffee'; } } class MilkDecorator implements Coffee { constructor(private coffee: Coffee) {} cost(): number { return this.coffee.cost() + 2; } description(): string { return this.coffee.description() + ', milk'; } } class SugarDecorator implements Coffee { constructor(private coffee: Coffee) {} cost(): number { return this.coffee.cost() + 1; } description(): string { return this.coffee.description() + ', sugar'; } } // Usage let coffee: Coffee = new SimpleCoffee(); console.log(coffee.cost()); // 5 coffee = new MilkDecorator(coffee); console.log(coffee.cost()); // 7 coffee = new SugarDecorator(coffee); console.log(coffee.cost()); // 8 console.log(coffee.description()); // "Simple coffee, milk, sugar" ``` ### 6. **Repository Pattern** Abstract data access logic. ```python from abc import ABC, abstractmethod from typing import List, Optional class UserRepository(ABC): @abstractmethod def find_by_id(self, user_id: int) -> Optional[User]: pass @abstractmethod def find_all(self) -> List[User]: pass @abstractmethod def save(self, user: User) -> User: pass @abstractmethod def delete(self, user_id: int) -> bool: pass class DatabaseUserRepository(UserRepository): def __init__(self, db_connection): self.db = db_connection def find_by_id(self, user_id: int) -> Optional[User]: result = self.db.query('SELECT * FROM users WHERE id = ?', user_id) return User.from_dict(result) if result else None def find_all(self) -> List[User]: results = self.db.query('SELECT * FROM users') return [User.from_dict(r) for r in results] def save(self, user: User) -> User: self.db.execute('INSERT INTO users (...) VALUES (...)', user.to_dict()) return user def delete(self, user_id: int) -> bool: return self.db.execute('DELETE FROM users WHERE id = ?', user_id) ``` ### 7. **Dependency Injection** Invert control by injecting dependencies. ```typescript // Bad: Hard-coded dependencies class OrderService { private db = new MySQLDatabase(); // Tightly coupled private email = new GmailService(); // Tightly coupled createOrder(order: Order) { this.db.save(order); this.email.send(order.customer_email, 'Order created'); } } // Good: Dependency injection interface Database { save(entity: any): void; } interface EmailService { send(to: string, subject: string): void; } class OrderService { constructor( private db: Database, private email: EmailService ) {} createOrder(order: Order) { this.db.save(order); this.email.send(order.customer_email, 'Order created'); } } // Usage - easy to test with mocks const service = new OrderService( new MySQLDatabase(), new GmailService() ); // Test with mocks const testService = new OrderService( new MockDatabase(), new MockEmailService() ); ``` ## Best Practices ### ✅ DO - Choose patterns that solve actual problems - Keep patterns simple and understandable - Document why patterns were chosen - Consider testability - Follow SOLID principles - Use dependency injection - Prefer composition over inheritance ### ❌ DON'T - Apply patterns without understanding them - Over-engineer simple solutions - Force patterns where they don't fit - Create unnecessary abstraction layers - Ignore team familiarity with patterns ## When to Use Each Pattern | Pattern | Use Case | |---------|----------| | **Singleton** | Database connections, configuration managers | | **Factory** | Creating objects based on runtime conditions | | **Observer** | Event systems, pub/sub, reactive programming | | **Strategy** | Algorithms that can be swapped at runtime | | **Decorator** | Adding features dynamically without inheritance | | **Repository** | Abstracting data access from business logic | | **Adapter** | Making incompatible interfaces work together | | **Facade** | Simplifying complex subsystems | | **Command** | Undo/redo, task queuing, macro recording | ## Resources - "Design Patterns" by Gang of Four - "Head First Design Patterns" by Freeman & Freeman - refactoring.guru/design-patterns
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