| name | manim-math-explainer |
| description | Trigger when: (1) the user asks for Manim, Manim Community, or ManimCE,
(2) code contains `from manim import *`, or (3) the task is to build a
mathematical explainer animation.
Opinionated Manim Community skill for concise math scenes. Focuses on scene
structure, proof-style layout, visual language, text and formulas, trackers
and updaters, graphing, and a fast render workflow.
Not for ManimGL (`from manimlib import *`, `manimgl`).
|
Scope
- Default to Manim Community Edition.
- Build scenes that explain one idea at a time.
- Prefer official Manim APIs and example-gallery patterns over low-level point editing.
- Optimize for quick iteration first, polish second.
Read First
rules/core-workflow.md
rules/visual-style.md
rules/proof-layouts.md
rules/text-and-math.md
rules/dynamics-and-graphing.md
When a request is mainly about aesthetics, composition, pacing, or visual tone,
prioritize rules/visual-style.md and keep the rest secondary.
Default Operating Rules
- Confirm the stack before writing code.
If imports or commands suggest
manimgl or manimlib, stop and switch mental models.
- Start with one compact scene in one file.
- Build in this order: create, position, style, animate.
- Prefer
Create, Write, FadeIn, FadeOut, Transform, ReplacementTransform, TransformMatchingTex, and .animate.
- Use
Text for prose, MathTex for formulas, and Tex only when mixing prose with LaTeX intentionally.
- Use
ValueTracker with always_redraw(...) or simple updaters for dynamic geometry.
- Keep color semantics stable across the whole scene.
- Use camera movement only when it adds meaning.
Visual Defaults
- Editorial, proof-first composition
- One focal point per beat
- Stable layout and restrained camera motion
- Limited semantic palette instead of decorative multicolor styling
- Smooth, identity-preserving transforms over flashy effects
- Clean negative space and readable frame density
Render Loop
manim -pql scene.py SceneName
manim -sql scene.py SceneName
manim -pqm scene.py SceneName
manim -qh scene.py SceneName
-pql: fast development loop
-sql: save last frame only
-pqm: medium-quality check
-qh: final render
Preferred Toolbox
- Layout:
VGroup, Group, arrange, arrange_in_grid, next_to, align_to, to_edge, to_corner
- Emphasis:
SurroundingRectangle, Brace, Arrow, Indicate, Circumscribe
- Equation work:
MathTex, TransformMatchingTex, substrings_to_isolate, index_labels
- Dynamic scenes:
ValueTracker, always_redraw, add_updater, TracedPath
- Plotting:
Axes, NumberPlane, axes.plot, axes.get_graph_label, axes.i2gp
Red Flags
from manimlib import * in a ManimCE task
Tex used for ordinary prose when Text is enough
- Direct
VMobject.points manipulation without a concrete need
- Formula coloring without isolating substrings first
- Heavy camera motion in proof-like scenes
- Too many simultaneous animations for a single conceptual beat
Templates
templates/basic_scene.py
templates/tracker_graph_scene.py