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world-builder

world-builder contient 12 skills collectées depuis Top3d-ai, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
12
Stars
45
mis à jour
2026-05-23
Forks
12
Couverture métier
1 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

analyze-reference
Développeurs de logiciels

Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.

2026-05-23
build-world
Développeurs de logiciels

Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says "build me a world" / "make a scene" / "blast this into Blender".

2026-05-23
generate-3d
Développeurs de logiciels

Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).

2026-05-23
generate-material
Développeurs de logiciels

Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).

2026-05-23
place-and-iterate
Développeurs de logiciels

The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.

2026-05-23
procedural-terrain
Développeurs de logiciels

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

2026-05-23
analyze-reference
Développeurs de logiciels

Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.

2026-05-23
build-world
Développeurs de logiciels

Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says "build me a world" / "make a scene" / "blast this into Blender".

2026-05-23
generate-3d
Développeurs de logiciels

Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).

2026-05-23
generate-material
Développeurs de logiciels

Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).

2026-05-23
place-and-iterate
Développeurs de logiciels

The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.

2026-05-23
procedural-terrain
Développeurs de logiciels

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

2026-05-23