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No argument / map: /design-systems or /design-systems map — Run the full
decomposition workflow (Phases 1-5) to create or update the systems index.
System name: /design-systems combat — Jump directly to Phase 6 to design
a specific system's GDD. Requires the systems index to exist already.
next: /design-systems next — Pick the highest-priority undesigned system
from the index and start designing it (Phase 6).
2. Phase 1: Read Concept (Required Context)
Read the game concept and any existing design work. This provides the raw material
for systems decomposition.
Required:
Read design/gdd/game-concept.md — fail with a clear message if missing:
"No game concept found at design/gdd/game-concept.md. Run /brainstorm first
to create one, then come back to decompose it into systems."
Optional (read if they exist):
Read design/gdd/game-pillars.md — pillars constrain priority and scope
Read design/gdd/systems-index.md — if exists, resume from where it left off
(update, don't recreate from scratch)
Glob design/gdd/*.md — check which system GDDs already exist
If the systems index already exists:
Read it and present current status to the user
Use AskUserQuestion to ask:
"The systems index already exists with [N] systems ([M] designed, [K] not started).
What would you like to do?"
Options: "Update the index with new systems", "Design the next undesigned system",
"Review and revise priorities"
3. Phase 2: Systems Enumeration (Collaborative)
Extract and identify all systems the game needs. This is the creative core of the
skill — it requires human judgment because concept docs rarely enumerate every
system explicitly.
Step 2a: Extract Explicit Systems
Scan the game concept for directly mentioned systems and mechanics:
Core Mechanics section (most explicit)
Core Loop section (implies what systems drive each loop tier)
MVP Definition section (required features = required systems)
Step 2b: Identify Implicit Systems
For each explicit system, identify the hidden systems it implies. Games always
need more systems than the concept doc mentions. Use this inference pattern:
Check for cycles in the dependency graph. If found:
Highlight them to the user
Propose resolutions (interface abstraction, simultaneous design, breaking the
cycle by defining a contract between the two systems)
Step 3d: Present to User
Show the dependency map as a layered list. Highlight:
Any circular dependencies
Any "bottleneck" systems (many others depend on them — these are high-risk)
Any systems with no dependents (leaf nodes — lower risk, can be designed late)
Use AskUserQuestion to ask: "Does this dependency ordering look right? Any
dependencies I'm missing or that should be removed?"
5. Phase 4: Priority Assignment (Collaborative)
Assign each system to a priority tier based on what milestone it's needed for.
Step 4a: Auto-Assign Based on Concept
Use these heuristics for initial assignment:
MVP: Systems mentioned in the concept's "Required for MVP" section, plus their
Foundation-layer dependencies
Vertical Slice: Systems needed for a complete experience in one area
Alpha: All remaining gameplay systems
Full Vision: Polish, meta, and nice-to-have systems
Step 4b: User Review
Present the priority assignments in a table. For each tier, explain why systems
were placed there.
Use AskUserQuestion to ask: "Do these priority assignments match your vision?
Which systems should be higher or lower priority?"
Explain reasoning in conversation: "I placed [system] in MVP because the core loop
requires it — without [system], the 30-second loop can't function."
Step 4c: Determine Design Order
Combine dependency sort + priority tier to produce the final design order:
MVP Foundation systems first
MVP Core systems second
MVP Feature systems third
Vertical Slice Foundation/Core systems
...and so on
This is the order the team should write GDDs in.
6. Phase 5: Create Systems Index (Write)
Step 5a: Draft the Document
Using the template at .claude/docs/templates/systems-index.md, populate the
systems index with all data from Phases 2-4:
Fill the enumeration table
Fill the dependency map
Fill the recommended design order
Fill the high-risk systems
Fill progress tracker (all systems "Not Started" initially, unless GDDs already exist)
Step 5b: Approval
Present a summary of the document:
Total systems count by category
MVP system count
First 3 systems in the design order
Any high-risk items
Ask: "May I write the systems index to design/gdd/systems-index.md?"
Wait for approval. Write the file only after "yes."
Step 5c: Update Session State
After writing, update production/session-state/active.md with:
Task: Systems decomposition
Status: Systems index created
File: design/gdd/systems-index.md
Next: Design individual system GDDs
7. Phase 6: Design Individual Systems (Optional, Iterative)
This phase is entered when:
The user says "yes" to designing systems after creating the index
The user invokes /design-systems [system-name]
The user invokes /design-systems next
Step 6a: Select the System
If a system name was provided, find it in the systems index
If next was used, pick the highest-priority undesigned system (by design order)
If the user just finished the index, ask:
"Would you like to start designing individual systems now? The first system in
the design order is [name]. Or would you prefer to stop here and come back later?"
Use AskUserQuestion for: "Start designing [system-name] now, pick a different
system, or stop here?"
Step 6b: Delegate to Agents
Use the Task tool to delegate GDD writing to the appropriate agent(s):
For most gameplay systems:
Delegate to game-designer with this context in the Task prompt:
The system name and description from the systems index
The game concept summary (elevator pitch, pillars, core loop)
The dependency list (what this system depends on, what depends on it)
Any existing related GDDs (read and summarize for context)
The GDD template to follow (.claude/docs/templates/game-design-document.md)
The 8 required sections per coding standards
Instruction to follow the collaborative protocol and use incremental file writing
For formula-heavy systems (combat, economy, progression):
Also delegate to systems-designer for detailed mathematical modeling. The
game-designer handles the high-level design; the systems-designer fills in
formulas, interaction matrices, and tuning knobs.
For narrative systems (dialogue, quests, lore):
Coordinate with narrative-director in addition to game-designer.
For UI systems:
Coordinate with ux-designer in addition to game-designer.
For audio systems:
Coordinate with audio-director and sound-designer.
For economy systems:
Coordinate with economy-designer.
Present the agent's output to the user for review and approval before writing.
Step 6c: Write the GDD
After user approval, write the GDD to design/gdd/[system-name].md.
(The delegated agent handles this, following the collaborative protocol.)
Step 6d: Run Design Review
After the GDD is written, run /design-review design/gdd/[system-name].md to
validate:
All 8 required sections are present and complete
Formulas are internally consistent
Dependencies match what other GDDs expect
Edge cases don't contradict other systems
Rules are precise enough for a programmer to implement
If the review finds issues:
Present them to the user
Fix the identified holes before proceeding to the next system
Re-run the review after fixes to confirm resolution
Step 6e: Update the Systems Index
After each GDD passes review:
Update the system's Status in the enumeration table (Not Started -> Approved)
Update the Design Doc path column
Update the Progress Tracker counts
Ask: "May I update the systems index at design/gdd/systems-index.md?"
Step 6f: Loop or Stop
After each system, use AskUserQuestion:
"Continue to the next system ([next system name])?"
"Pick a different system?"
"Stop here for this session?"
If continuing, return to Step 6a.
8. Phase 7: Suggest Next Steps
After the systems index is created (or after designing some systems), suggest
the appropriate next actions:
For each undesigned MVP system, recommend the right agent(s):
"Run /design-review [path] on each completed GDD to validate quality"
"Run /gate-check pre-production to check if you're ready to start building"
"Prototype the highest-risk system with /prototype [system]"
"Plan the first implementation sprint with /sprint-plan new"
Collaborative Protocol
This skill follows the collaborative design principle at every phase:
Question -> Options -> Decision -> Draft -> Approval at every step
AskUserQuestion at every decision point (Explain -> Capture pattern):
Phase 2: "Missing systems? Combine or split?"
Phase 3: "Dependency ordering correct?"
Phase 4: "Priority assignments match your vision?"
Phase 5: "May I write the systems index?"
Phase 6: "Start designing, pick different, or stop?"
"May I write to [filepath]?" before every file write
Incremental writing: Update the systems index after each system is designed
Design review loop: Every completed GDD passes /design-review before the
next system starts — holes are caught early, not downstream
Session state updates: Write to production/session-state/active.md after
each milestone (index created, system designed, priorities changed)
Never auto-generate the full systems list and write it without review.
Never start designing a system without user confirmation.
Always show the enumeration, dependencies, and priorities for user validation.