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Kaynexis-Agentic-Game-Studio

Kaynexis-Agentic-Game-Studio contient 46 skills collectées depuis YenidoganKursat, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
46
Stars
3
mis à jour
2026-03-30
Forks
0
Couverture métier
15 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

combat-loop
Artistes en effets spéciaux et animateurs

Design or tune a combat loop including enemy roles, feedback, pacing, damage model, and skill expression. Use for combat-heavy slices and balance passes.

2026-03-30
engine-setup
Développeurs de logiciels

Audit or frame engine-specific project setup, folder conventions, packages/plugins, and build assumptions. Use for Godot, Unity, or Unreal setup and repo structure decisions.

2026-03-30
mechanic-design
Artistes en effets spéciaux et animateurs

Specify a single player mechanic with verbs, inputs, feedback, tuning surfaces, edge cases, and testability. Use for movement, abilities, interactions, or systemic verbs.

2026-03-30
ui-flow
Artistes en effets spéciaux et animateurs

Design or implement one UI flow with screen states, transitions, copy needs, and validation. Use for menus, HUD flows, settings, or onboarding screens.

2026-03-30
accessibility-audit
Analystes en assurance qualité des logiciels et testeurs

Audit a feature or build for control, readability, timing, color, subtitle, and assist-option risks. Use during feature review or release prep.

2026-03-27
architecture-decision
Développeurs de logiciels

Write or revise an ADR for technical decisions with significant maintenance, performance, or pipeline impact. Do not use for tiny local refactors.

2026-03-27
art-style-pack
Directeurs artistiques

Create a lightweight art direction pack with pillars, references, asset priorities, readability, and pipeline constraints. Use early in visual development or when coherence drifts.

2026-03-27
audio-style-pack
Techniciens en ingénierie du son

Create an audio direction pack covering pillars, mix hierarchy, sonic language, and implementation priorities. Use early or when the game lacks coherent sound direction.

2026-03-27
backend-foundation
Développeurs de logiciels

Frame service contracts, auth assumptions, matchmaking/persistence scope, and operational boundaries. Use before serious backend implementation or live features.

2026-03-27
bug-triage
Analystes en assurance qualité des logiciels et testeurs

Convert a vague bug into reproducible steps, hypotheses, severity, owner, and next action. Use for crash, regression, UI, gameplay, or content bugs.

2026-03-27
build-pipeline
Développeurs de logiciels

Design or harden CI/build/package flows, environment assumptions, versioning, and artifacts. Use for reproducible builds and release engineering.

2026-03-27
community-ops
Analystes en études de marché et spécialistes en marketing

Plan playtests, betas, patch-note communication, feedback intake, and community moderation loops. Use around demos, betas, and release updates.

2026-03-27
compliance-age-rating
Avocats

Review content and product structure for age-rating, disclosure, privacy, and player-safety implications. Use when shipping publicly across stores or regions.

2026-03-27
console-cert-readiness
Analystes en assurance qualité des logiciels et testeurs

Audit a build and process for certification-style requirements, submission evidence, and likely blockers. Use for console or tightly regulated platform releases.

2026-03-27
content-pipeline
Développeurs de logiciels

Shape how assets, scripts, dialogue, or level content move from authoring into the game safely and repeatably. Use when content throughput or consistency is weak.

2026-03-27
data-telemetry
Développeurs de logiciels

Define event schemas, funnels, metrics, and privacy-safe instrumentation. Use when a feature needs measurement, balancing data, or live observation.

2026-03-27
economy-balance
Artistes en effets spéciaux et animateurs

Design or rebalance currencies, sinks, progression prices, drop rates, and anti-exploit safeguards. Use for shops, crafting, meta loops, or F2P economies.

2026-03-27
feature-brief
Spécialistes en gestion de projets

Turn a feature idea into a buildable contract with player outcome, acceptance criteria, risks, and validation. Use before implementing anything non-trivial.

2026-03-27
gameplay-slice
Développeurs de logiciels

Implement one validated gameplay slice with acceptance criteria, touched files, and explicit validation. Use for scoped mechanics, interactions, or player-facing feature work.

2026-03-27
intake-router
Développeurs de logiciels

Triage an incoming request and recommend the best next skill, agents, docs, and validation plan. Use first when the task is ambiguous, broad, or cross-functional. Do not use for already well-scoped single-step edits.

2026-03-27
level-blockout
Artistes en effets spéciaux et animateurs

Frame a level blockout with routing, pacing, encounter slots, visibility, gating, and teaching beats. Use before detailed art or scripting.

2026-03-27
liveops-calendar
Spécialistes en gestion de projetsAnalystes en études de marché et spécialistes en marketing

Plan a lightweight live-ops cadence with beats, offers/events, rewards, and operational risks. Use for service-like updates without overengineering.

2026-03-27
localization-pass
Interprètes et traducteursRédacteurs en chef

Prepare text, UI, formatting, glossary, and extraction workflow for localization. Use before shipping in multiple languages or when text structure changes heavily.

2026-03-27
marketing-beat-brief
Analystes en études de marché et spécialistes en marketing

Create a concise beat plan for announce/demo/update moments, with core message, assets, proof points, and community follow-up. Use for festivals, demos, betas, or patch launches.

2026-03-27
metaprogression-loop
Artistes en effets spéciaux et animateurs

Shape between-run or long-term progression with unlocks, retention beats, reset value, and pacing. Use for roguelites, service games, or multi-session arcs.

2026-03-27
mobile-optimization
Développeurs de logiciels

Adapt a feature or build for mobile performance, controls, memory, battery, and session design. Use for iOS/Android releases or mobile-focused slices.

2026-03-27
monetization-guardrails
Analystes en études de marché et spécialistes en marketing

Review monetization design for fairness, player trust, platform constraints, and ethical guardrails. Use for F2P offers, bundles, ads, battle passes, or economy pressure.

2026-03-27
multiplayer-slice
Développeurs de logiciels

Design or implement one multiplayer feature slice with authority model, sync expectations, latency assumptions, and desync validation. Use for online or co-op work.

2026-03-27
narrative-pipeline
Écrivains et auteurs

Organize story beats, dialogue production, branching constraints, and implementation-ready narrative docs. Use for narrative-heavy features or content pipelines.

2026-03-27
patch-hotfix
Développeurs de logiciels

Frame and execute a minimal-risk hotfix with rollback posture, targeted validation, and communication notes. Use for urgent crashes, blockers, or severe regressions.

2026-03-27
perf-pass
Développeurs de logiciels

Frame a performance investigation or optimization pass with budgets, measurements, bottlenecks, and smallest high-impact fixes. Use for FPS, load times, memory, thermal, or battery issues.

2026-03-27
porting-plan
Développeurs de logiciels

Map a PC/console/mobile/web port into concrete deltas for input, performance, compliance, assets, and release sequencing. Use before or during porting work.

2026-03-27
postmortem
Spécialistes en gestion de projets

Capture what happened, what worked, what failed, and what should change after a sprint, milestone, incident, or release. Use after meaningful outcomes.

2026-03-27
project-radar
Analystes en assurance qualité des logiciels et testeurs

Scan the repository for the highest-impact gaps across code, docs, tests, build pipeline, and release risk. Use when you need a fast health check before starting work.

2026-03-27
puzzle-design
Artistes en effets spéciaux et animateurs

Design puzzle logic, affordances, hinting, failure recovery, and readability. Use for spatial, systemic, or sequence puzzles.

2026-03-27
qa-matrix
Analystes en assurance qualité des logiciels et testeurs

Create a lean but meaningful test matrix from a feature or milestone. Use before calling a feature done or preparing a playtest/release.

2026-03-27
quest-flow
Artistes en effets spéciaux et animateurs

Shape mission/quest structure with objectives, branching, dependencies, fail states, and recovery logic. Use for narrative or systemic missions.

2026-03-27
release-gate
Gestionnaires en architecture et ingénierie

Run a ship/no-ship review that aggregates quality, cert, performance, and communication readiness into a clear recommendation. Use before demo, beta, or launch.

2026-03-27
save-system
Développeurs de logiciels

Design or implement save/load behavior, checkpoints, migrations, and corruption recovery. Use whenever state persistence changes.

2026-03-27
scope-rescue
Spécialistes en gestion de projets

Reduce an overgrown milestone into a realistic vertical slice with explicit cuts, preserves, and risks. Use when the plan is too broad, behind schedule, or internally inconsistent.

2026-03-27
Affichage des 40 principaux skills collectés sur 46 dans ce dépôt.