| name | feature-brief |
| description | Turn a feature idea into a buildable contract with player outcome, acceptance criteria, risks, and validation. Use before implementing anything non-trivial. |
Feature Brief
When to use
Turn a feature idea into a buildable contract with player outcome, acceptance criteria, risks, and validation. Use before implementing anything non-trivial.
Inputs to gather
- feature goal
- player value
- constraints
- existing systems
Recommended roles
game_designer
lead_programmer
qa_lead
Primary docs / outputs
studio/docs/templates/feature-brief.md
studio/docs/active/decision-log.md
Workflow
- Inspect the current repo/docs state first and cite concrete evidence.
- Choose the smallest useful output that moves the project forward.
- Express the work as a feature, mechanic, or content contract that engineering and QA can consume.
- Update or create durable docs when the result should persist.
- Recommend the next best role or skill if more work remains.
Category rules
- Lead with player outcome, then define scope, acceptance criteria, and edge cases.
- Keep mechanics and content contracts buildable by engineering and testable by QA.
- Surface tradeoffs among clarity, depth, scope, and production cost.
Deliverables
- feature brief
- acceptance criteria
- implementation notes
- test focus
Validation bar
- acceptance criteria present
- risks/dependencies surfaced
- next implementation or test path clear