en un clic
gpui-action
// Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
// Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
| name | gpui-action |
| description | Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings. |
Actions provide declarative keyboard-driven UI interactions in GPUI.
Key Concepts:
actions! macro or #[derive(Action)]cx.bind_keys().on_action() on elementskey_context()use gpui::actions;
actions!(editor, [MoveUp, MoveDown, Save, Quit]);
const CONTEXT: &str = "Editor";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("up", MoveUp, Some(CONTEXT)),
KeyBinding::new("down", MoveDown, Some(CONTEXT)),
KeyBinding::new("cmd-s", Save, Some(CONTEXT)),
KeyBinding::new("cmd-q", Quit, Some(CONTEXT)),
]);
}
impl Render for Editor {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.key_context(CONTEXT)
.on_action(cx.listener(Self::move_up))
.on_action(cx.listener(Self::move_down))
.on_action(cx.listener(Self::save))
}
}
impl Editor {
fn move_up(&mut self, _: &MoveUp, cx: &mut Context<Self>) {
// Handle move up
cx.notify();
}
fn move_down(&mut self, _: &MoveDown, cx: &mut Context<Self>) {
cx.notify();
}
fn save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Save logic
cx.notify();
}
}
#[derive(Clone, PartialEq, Action, Deserialize)]
#[action(namespace = editor)]
pub struct InsertText {
pub text: String,
}
#[derive(Action, Clone, PartialEq, Eq, Deserialize)]
#[action(namespace = editor, no_json)]
pub struct Digit(pub u8);
cx.bind_keys([
KeyBinding::new("0", Digit(0), Some(CONTEXT)),
KeyBinding::new("1", Digit(1), Some(CONTEXT)),
// ...
]);
impl Editor {
fn on_digit(&mut self, action: &Digit, cx: &mut Context<Self>) {
self.insert_digit(action.0, cx);
}
}
// Modifiers
"cmd-s" // Command (macOS) / Ctrl (Windows/Linux)
"ctrl-c" // Control
"alt-f" // Alt
"shift-tab" // Shift
"cmd-ctrl-f" // Multiple modifiers
// Keys
"a-z", "0-9" // Letters and numbers
"f1-f12" // Function keys
"up", "down", "left", "right"
"enter", "escape", "space", "tab"
"backspace", "delete"
"-", "=", "[", "]", etc. // Special characters
Prefer verb-noun pattern:
actions!([
OpenFile, // ✅ Good
CloseWindow, // ✅ Good
ToggleSidebar, // ✅ Good
Save, // ✅ Good (common exception)
]);
const EDITOR_CONTEXT: &str = "Editor";
const MODAL_CONTEXT: &str = "Modal";
// Same key, different contexts
cx.bind_keys([
KeyBinding::new("escape", CloseModal, Some(MODAL_CONTEXT)),
KeyBinding::new("escape", ClearSelection, Some(EDITOR_CONTEXT)),
]);
// Set context on element
div()
.key_context(EDITOR_CONTEXT)
.child(editor_content)
// ✅ Good: Context-aware
div()
.key_context("MyComponent")
.on_action(cx.listener(Self::handle))
// ✅ Good: Clear intent
actions!([
SaveDocument,
CloseTab,
TogglePreview,
]);
// ✅ Good: Proper handler naming
impl MyComponent {
fn on_action_save(&mut self, _: &Save, cx: &mut Context<Self>) {
// Handle save
cx.notify();
}
}
div().on_action(cx.listener(Self::on_action_save))