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cli-hub-matrix-3d-cad
Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.
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Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
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Capability-based multi-tool matrix for research, note-taking, document authoring, and publishing. Agents compose providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability.
Capability-based multi-tool matrix for video production. Agents pick providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability rather than marching through fixed stages, including storyboard planning, story/audio direction, source triage, internet video/music search/download, capture/generation, analysis, sound design, high-end caption design, NLE/render doctor investigation, review, and packaging.
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
| name | cli-hub-matrix-3d-cad |
| description | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset. |
Scenario S3. Strongest technical scenario in the matrix by depth — Blender + FreeCAD + CloudCompare + RenderDoc is rare coverage. Structural gaps: texturing and fabrication slicing.
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
cli-hub matrix install 3d-cad
cli-hub matrix info 3d-cad
cli-hub matrix preflight 3d-cad --json
Offline context? Most of this matrix is offline-first; rendering and photogrammetry are the exceptions.
Run cli-hub matrix preflight 3d-cad --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("trimesh","pymeshlab","open3d","cadquery","build123d","solid",
"pygltflib","laspy","pyvista","bpy","rawpy","pycam"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in blender freecad meshroom colmap openmvg openmvs prusaslicer slic3r \
cura CuraEngine apitrace vulkaninfo renderdoc OpenSCAD; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in POLYCAM_API_KEY LUMA_API_KEY ONSHAPE_ACCESS_KEY FUSION360_TOKEN \
OCTANE_TOKEN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done
To enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.
Example: To enable cloud photogrammetry via Luma AI, please set LUMA_API_KEY. Cost: metered per-scan. Quality: sota. Reply 'skip' to fall back to local Meshroom (slower, free).
model.mesh — mesh modeling / editing| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-blender | harness-cli | Blender installed | free | sota | yes |
trimesh | python | pkg | free | high | yes |
pymeshlab | python | pkg | free | high | yes |
open3d | python | pkg | free | high | yes |
pygalmesh | python | pkg + CGAL | free | high | yes |
model.parametric — parametric CAD| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-freecad | harness-cli | FreeCAD installed | free | sota | yes |
cadquery | python | pkg | free | high | yes |
build123d | python | pkg | free | high | yes |
OpenSCAD | native | binary | free | high | yes |
SolidPython | python | pkg + OpenSCAD | free | good | yes |
| Onshape API | api | ONSHAPE_ACCESS_KEY | paid | sota | no |
| Fusion 360 API | api | FUSION360_TOKEN | paid | sota | no |
model.sculpt — digital sculpting| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-blender (sculpt mode, scripted) | harness-cli | Blender | free | good | yes |
| ZBrush / Nomad | — | — | — | — | — |
Known gap — agent-driven sculpting is impractical beyond Blender scripts.
pointcloud.process — point cloud ingest / clean / register| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-cloudcompare | harness-cli | CloudCompare | free | sota | yes |
cli-anything-cloudanalyzer | harness-cli | harness installed | free | high | yes |
open3d | python | pkg | free | high | yes |
laspy | python | pkg | free | high | yes |
pdal | native | binary | free | sota | yes |
pyvista | python | pkg | free | high | yes |
photogrammetry.reconstruct — images → 3D mesh| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
Meshroom | native | binary | free | high | yes |
colmap | native | binary | free | high | yes |
OpenMVG + OpenMVS | native | binaries | free | high | yes |
| RealityCapture | native | commercial license | paid | sota | yes |
| Polycam API | api | POLYCAM_API_KEY | metered | sota | no |
| Luma AI | api | LUMA_API_KEY | metered | sota | no |
material.texture — PBR texturing| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-blender (shader nodes, scripted) | harness-cli | Blender | free | good | yes |
bpy PBR synthesis | python | pkg | free | good | yes |
Pillow procedural maps | python | pkg | free | basic | yes |
| Substance 3D / Polycam Materials / Adobe Sampler | — | — | — | — | — |
Known gap — no agent-native path approaches Substance quality.
render.preview — fast viewport renders| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-blender (Eevee) | harness-cli | Blender | free | high | yes |
cli-anything-godot (viewport screenshot) | harness-cli | Godot | free | good | yes |
render.offline — path-traced / final renders| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-blender (Cycles) | harness-cli | Blender + GPU | free | sota | yes |
bpy + Cycles | python | pkg + GPU | free | sota | yes |
| Octane Cloud | api | OCTANE_TOKEN | paid | sota | no |
| RenderMan on offline farm | — | license + farm | paid | sota | depends |
gpu.debug — capture / inspect GPU frames| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-renderdoc | harness-cli | RenderDoc installed | free | sota | yes |
apitrace | native | binary | free | high | yes |
vulkan-tools | native | binary | free | good | yes |
fabricate.slice — 3D print slicer (mesh → gcode)| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
PrusaSlicer CLI | native | binary | free | sota | yes |
CuraEngine | native | binary | free | high | yes |
slic3r | native | binary | free | good | yes |
| Bambu Studio / OrcaSlicer (API-driven) | — | — | — | — | — |
Known gap — no agent-native harness, though the natives are scriptable.
fabricate.cam — CAM / CNC toolpaths| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-freecad (Path workbench, scripted) | harness-cli | FreeCAD | free | good | yes |
pycam | python | pkg | free | good | yes |
kiri:moto | native | binary | free | good | yes |
| Fusion 360 CAM / Onshape CAM | api | tokens | paid | sota | no |
export.engine — handoff to game / viz engine| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot | harness-cli | Godot | free | high | yes |
cli-anything-blender (glTF/FBX export) | harness-cli | Blender | free | sota | yes |
pygltflib | python | pkg | free | high | yes |
trimesh glTF writer | python | pkg | free | good | yes |
| Unity Asset Pipeline / Unreal Datasmith | — | — | — | — | — |
printable-part — parametric CAD → mesh → slice → gcode.
Uses: model.parametric, model.mesh, fabricate.slice.
game-asset — model → texture → export to engine.
Uses: model.mesh, material.texture, export.engine, (optional render.preview).
reality-scan — photos → photogrammetry → clean mesh → export.
Uses: photogrammetry.reconstruct, pointcloud.process, model.mesh, export.engine.
cnc-part — parametric part → CAM toolpath → gcode.
Uses: model.parametric, fabricate.cam.
product-viz-still — CAD → import → scene → offline render.
Uses: model.parametric, model.mesh, material.texture, render.offline.
gpu-bug-repro — capture frame → analyze → patch shader.
Uses: gpu.debug, render.preview.
material.texture — no open equivalent to Substance; Blender shader nodes are the current ceiling.fabricate.slice — PrusaSlicer/Cura natives work but want a harness-level wrapper.model.sculpt — impractical for agents today.model.parametric when the object has dimensions; model.mesh when it's organic.export.engine, apply modifiers and bake materials — runtime engines don't read Blender shader graphs.fabricate.slice fails silently on non-manifold meshes; use trimesh.Trimesh.is_volume or pymeshlab's manifold check first..FCStd / .blend / .ply / .stl / .gcode in one project folder so the chain of transformations is reproducible.