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cli-hub-matrix-game-development
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
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Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. Covers mesh/parametric/photogrammetry and the path from idea to printed part or game-ready asset.
Capability-based multi-tool matrix for image and graphic design: AI generation, raster/vector editing, UI mockups, diagrams, upscaling, photo library, and publishing.
Capability-based multi-tool matrix for research, note-taking, document authoring, and publishing. Agents compose providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability.
Capability-based multi-tool matrix for video production. Agents pick providers (CLI-Anything harnesses, public CLIs, Python libs, native binaries, cloud APIs) per capability rather than marching through fixed stages, including storyboard planning, story/audio direction, source triage, internet video/music search/download, capture/generation, analysis, sound design, high-end caption design, NLE/render doctor investigation, review, and packaging.
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
Discover agent-native CLIs for professional software. Access the live catalog to find tools for creative workflows, productivity, AI, and more.
| name | cli-hub-matrix-game-development |
| description | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. |
Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
cli-hub matrix install game-development
cli-hub matrix info game-development
cli-hub matrix preflight game-development --json
Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
"pydub","librosa","music21","mido","abjad","diffusers","replicate",
"posthog","gymnasium"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done
To enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.
Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.
game.engine — engine authoring / project manipulation| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot | harness-cli | Godot installed | free | sota | yes |
pygame | python | pkg | free | good | yes |
arcade | python | pkg | free | good | yes |
panda3d | python | pkg | free | high | yes |
ursina | python | pkg | free | good | yes |
| Unity / Unreal | — | — | — | — | — |
asset.3d — 3D game assetsSee S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.
asset.2d — sprites, tiles, UI art| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-krita | harness-cli | Krita installed | free | sota | yes |
cli-anything-inkscape | harness-cli | Inkscape installed | free | sota | yes |
Pillow | python | pkg | free | good | yes |
aseprite | native | binary (commercial) | paid | sota | yes |
pyxel | python | pkg | free | good | yes |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
asset.audio — sfx and gameplay audio| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-audacity | harness-cli | Audacity | free | high | yes |
pydub / librosa / soundfile | python | pkg | free | good | yes |
sfxr / jsfxr | native | binary | free | good | yes |
| ElevenLabs SFX | api | ELEVENLABS_API_KEY | paid | sota | no |
| Mubert | api | MUBERT_API_KEY | metered | high | no |
asset.notation — music notation / score export| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-musescore | harness-cli | MuseScore installed | free | sota | yes |
music21 | python | pkg | free | high | yes |
mido | python | pkg | free | good | yes |
abjad | python | pkg | free | high | yes |
ai.gen-asset — AI-generated art/audio for games| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-comfyui | harness-cli | ComfyUI installed | free | high | yes |
jimeng | public-cli | bin | metered | high | no |
diffusers | python | pkg + weights | free | good | yes |
replicate | python | REPLICATE_API_TOKEN | metered | high | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Stability | api | STABILITY_API_KEY | metered | high | no |
playtest.agent — agent-driven play / testing| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-slay-the-spire-ii | harness-cli | StS II + bridge mod | free | sota | yes |
gymnasium envs | python | pkg | free | high | yes |
Headless game + scripted input (e.g. Godot --headless with GUT) | harness-cli | Godot | free | good | yes |
Distinctive capability — very few agent stacks can drive a live GUI game loop.
build.package — package a game binary / bundle| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot (export presets) | harness-cli | Godot export templates | free | sota | yes |
pyinstaller (pygame/arcade) | python | pkg | free | good | yes |
butler (itch packager) | native | binary | free | high | yes |
publish.store — upload a build to a store| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
steamcmd | native | binary + Steam account + app ID | paid (fee) | sota | no |
butler (itch.io) | native | binary + ITCH_API_KEY | free | high | no |
| Epic Games Services | api | EPIC_DEV_TOKEN | paid | high | no |
| Google Play Developer | api | PLAY_CONSOLE_KEY + service account | paid | high | no |
| App Store Connect | api | APP_STORE_CONNECT_KEY | paid | high | no |
Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.
telemetry.ingest — gameplay analytics / crash reports| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
sentry | public-cli | bin + SENTRY_DSN | free-paid | high | no |
posthog | python | pkg + POSTHOG_API_KEY | free-paid | high | no |
| GameAnalytics | api | GAMEANALYTICS_KEY | free | good | no |
| Unity Analytics | api | Unity project token | metered | high | no |
| PlayFab | api | PLAYFAB_TITLE_KEY | metered | high | no |
godot-jam-game — minimal end-to-end for a game jam.
Uses: game.engine, asset.2d, asset.audio, build.package, (optional publish.store).
agent-bot — train / evaluate an agent against an existing game.
Uses: playtest.agent, telemetry.ingest.
ai-indie-short — AI-generated art + simple engine loop.
Uses: ai.gen-asset, asset.2d, game.engine, asset.audio, build.package.
steam-release — ship to Steam with crash reporting.
Uses: build.package, publish.store, telemetry.ingest.
music-driven-game — composed score integrated with gameplay.
Uses: asset.notation, asset.audio, game.engine.
reality-to-game — photogrammetry asset → import → ship.
Uses: (S3 photogrammetry.reconstruct), asset.3d, game.engine, build.package.
publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials.game.engine for Unity/Unreal — only Godot harness exists.telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab.asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.ai.gen-asset, versioned source .aseprite/.krita files, scriptable Blender bakes.playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads.publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.