Nintendo Switch SDK skill for Joy-Con features.
原文の言語: 英語
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このリポジトリの skills
SkillsMP は a5c-ai/babysitter から 2,079 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
a5c-ai/babysitter収集済み skill 2,079 件中 40 件を表示しています。
Nintendo Switch SDK skill for Joy-Con features.
原文の言語: 英語
Terrain skill for heightmaps, splatmaps, and vegetation.
原文の言語: 英語
Texture skill for compression, atlasing, and streaming.
原文の言語: 判定不能
Tile-based level design skill for autotiling.
原文の言語: 英語
Touch input skill for virtual joysticks.
原文の言語: 英語
Trail renderer skill for motion trails.
原文の言語: 英語
Tutorial skill for hints and onboarding.
原文の言語: 判定不能
Unity Addressables asset management skill for remote catalogs, content updates, asset bundles, and memory-efficient asset loading.
原文の言語: 英語
Unity Animation skill for Animator controllers, Animation Rigging, Timeline integration, and animation state machines.
原文の言語: 英語
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
原文の言語: 英語
Unity Engine integration skill for project setup, C# scripting, scene management, prefab creation, and editor automation. Enables LLMs to interact with Unity Editor through MCP servers for asset manipulation, script generation, and automated workflows.
原文の言語: 英語
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
原文の言語: 英語
High Definition Render Pipeline configuration for Unity, including ray tracing, volumetric effects, and high-fidelity graphics setup.
原文の言語: 英語
Unity New Input System configuration skill for action maps, device bindings, control schemes, and cross-platform input handling.
原文の言語: 英語
Unity Netcode for GameObjects skill for multiplayer networking, RPCs, state synchronization, and server-authoritative gameplay.
原文の言語: 英語
Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.
原文の言語: 英語
Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.
原文の言語: 英語
Unity Shader Graph skill for visual shader authoring, custom nodes, and material effects.
原文の言語: 英語
Unity UI Toolkit skill for runtime UI development, USS styling, UXML templates, and custom visual elements.
原文の言語: 英語
Universal Render Pipeline configuration skill for Unity, including custom shaders, lighting setup, post-processing effects, and render feature development.
原文の言語: 英語
Unity Visual Effect Graph skill for GPU particle systems, procedural effects, and high-performance visual effects.
原文の言語: 英語
Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping.
原文の言語: 英語
Unreal Engine Chaos physics skill for destruction, vehicle simulation, and cloth physics.
原文の言語: 英語
Unreal Engine Control Rig skill for procedural animation, IK chains, and runtime rig modifications.
原文の言語: 英語
Unreal Engine C++ programming skill for UCLASS macros, reflection system, garbage collection, and engine integration.
原文の言語: 英語
Unreal Engine integration skill for C++/Blueprint development, actor lifecycle management, plugin development, and editor automation. Enables LLMs to interact with Unreal Editor through MCP servers for level manipulation, Blueprint generation, and automated…
原文の言語: 英語
Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.
原文の言語: 英語
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
原文の言語: 英語
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
原文の言語: 英語
Unreal Engine MetaSounds skill for procedural audio, real-time synthesis, and advanced audio graphs.
原文の言語: 英語
Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.
原文の言語: 英語
Unreal Engine networking skill for replication, RPCs, relevancy, and dedicated server architecture.
原文の言語: 英語
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
原文の言語: 英語
Unreal Engine Sequencer skill for cinematics, camera cuts, and in-game cutscenes.
原文の言語: 英語
Utility AI skill for scoring functions and decision making.
原文の言語: 英語
Vehicle simulation skill for wheel colliders, suspension, and aerodynamics.
原文の言語: 英語
Voice chat skill for echo cancellation and codec optimization.
原文の言語: 英語
Large world streaming skill for world partition.
原文の言語: 英語
Wwise integration skill for sound banks, RTPC, and interactive music.
原文の言語: 英語
Xbox GDK skill for achievements and certification.
原文の言語: 英語