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blueprint-fix
Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Deep audit of exported Blueprint data — full pattern scan, graph health checks, and cross-function analysis. Use after blueprint-export has generated T3D or snapshot files.
Analyze pasted Blueprint data for bugs and anti-patterns. Use when the user pastes Blueprint nodes or T3D text and wants a review.
Export Blueprints from a running UE5 Editor for analysis. Use when the user wants to export, scan, or snapshot their Blueprints.
Set up the UE5 Blueprint plugin — enables Python remote execution in the Unreal Editor so Claude can export and analyze Blueprints.
SOC 職業分類に基づく
| name | blueprint-fix |
| description | Generate step-by-step fix instructions for Blueprint bugs found during audit. Use when the user wants to fix specific issues. |
| allowed-tools | ["Read","Write","Glob","Grep","Bash"] |
Generate detailed, beginner-friendly fix instructions for Blueprint bugs. Every fix must be wirable by someone who has never coded before.
Read the knowledge base:
${CLAUDE_SKILL_DIR}/../../data/patterns/ue5-universal-patterns.md${CLAUDE_SKILL_DIR}/../../data/language-rules.mdThe user will reference either:
Read the relevant export data. Identify:
For each bug:
Follow the language rules STRICTLY. Each step must include:
For each fix step, verify:
=== FIX: [FunctionName] ===
BUGS FOUND: [count]
DIFFICULTY: [Easy / Medium / Hard]
--- Bug [N]: [Pattern ID] — [Short Name] ---
WHAT'S WRONG (plain English):
[2-3 sentences from the player/user perspective]
WHY THIS HAPPENS:
[Simple analogy — e.g., "Like editing a photocopy instead of the original"]
FIX STEPS:
1. Right-click in an empty area and search **[NodeName]**. Place it near [reference node].
2. Drag a wire from the **[color] [pin name]** pin on the **right side** of **[SourceNode]** to the **[color] [pin name]** pin on the **left side** of **[TargetNode]**.
[...continue with all steps...]
BEFORE → AFTER:
Before: Entry → OldNode → Return
After: Entry → OldNode → NewNode → Return
Be encouraging. Blueprint debugging is hard and the user is learning.