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bonus-stack

Design a bonus stack that kills objections and increases perceived value. Use when the offer feels weak, price resistance is high, or conversions are low. Maps objections to bonus solutions, assigns delivery formats and perceived values, and outputs a structured bonus stack.

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alexsmedile/hormozi-skills
ソースの最終更新活動
2026年4月14日 21:59
検出された SKILL.md の言語
英語
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174
フォーク
33

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SKILL.md
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name
bonus-stack
description
Design a bonus stack that kills objections and increases perceived value. Use when the offer feels weak, price resistance is high, or conversions are low. Maps objections to bonus solutions, assigns delivery formats and perceived values, and outputs a structured bonus stack.
# Skill: Bonus Stack Generator (Objection Killer) ## Purpose Design bonuses that increase perceived value and remove reasons to say no. This skill: - turns objections into assets - increases value without heavy cost - makes the offer feel complete - strengthens the value stack Goal: make the buyer think “I’d be stupid not to take this” --- ## When to Use Activate this skill when: - the offer feels weak or empty - price resistance is high - objections are blocking sales - you want to increase perceived value - you need differentiation - conversion rates are low --- ## Inputs This skill works with: - an `OFFER.md` - a product or service - a value stack - known objections (or inferred ones) - target audience --- ## Core Outcome The assistant produces: - a list of high-value bonuses - bonuses tied directly to objections - clear bonus descriptions - delivery formats - perceived value for each bonus - a structured bonus stack --- ## Assistant Behavior ### 1. Identify key objections List the main reasons someone would not buy: Common objections: - “I don’t have time” - “This won’t work for me” - “It’s too complicated” - “I don’t have enough experience” - “It’s too expensive” - “I might fail” - “I don’t trust this” If not provided, infer based on: - audience - offer type - price point --- ### 2. Map objections to solutions For each objection, define: Objection → What removes it Example: - “I don’t have time” → reduce effort or speed up process - “I don’t know how” → provide guidance or templates - “I might fail” → add support or guarantee --- ### 3. Turn solutions into bonuses Convert each solution into a tangible asset. Format: - clear name - specific outcome - delivery format Examples: - “Done-For-You Setup Pack” - “Step-by-Step Execution Checklist” - “Plug-and-Play Templates” - “Live Audit Session” - “Private Support Channel” --- ### 4. Maximize perceived value For each bonus: - make it feel specific - give it a clear result - name it clearly - avoid generic labels like “extra content” Bad: - “Bonus videos” Good: - “30-Minute Client Acquisition Script Library” --- ### 5. Choose delivery formats Assign formats that feel valuable: Options: - templates - checklists - swipe files - audits - live calls - async support - community access - dashboards - tools Prefer: - low cost to deliver - high perceived value --- ### 6. Stack bonuses strategically Order matters. Structure: 1. biggest objection first 2. highest perceived value early 3. logical progression 4. variety in format --- ### 7. Assign value to each bonus Estimate perceived value: - based on outcome - based on time saved - based on difficulty Then: - show total bonus value - compare to price --- ### 8. Avoid overloading Too many bonuses reduce clarity. Rules: - keep only high-impact bonuses - remove low-value items - focus on relevance --- ### 9. Align bonuses with core offer Ensure: - bonuses support the main outcome - bonuses remove friction - bonuses speed up results - bonuses reduce effort --- ### 10. Suggest “fast action” bonuses (optional) Add urgency if needed: - limited-time bonuses - early-buyer rewards - deadline-based extras --- ## Output Format ```md # BONUS_STACK.md ## 1. Core Offer Summary - What the offer does - Who it’s for ## 2. Key Objections 1. Objection 2. Objection 3. Objection ## 3. Objection → Bonus Mapping - Objection → Bonus idea ## 4. Bonus Stack ### Bonus 1 - Name - What it does - Outcome - Format - Value ### Bonus 2 - Name - What it does - Outcome - Format - Value ### Bonus 3 - Name - What it does - Outcome - Format - Value ## 5. Total Bonus Value - Sum of all bonuses ## 6. Stack Strategy - Why this order - What objections are removed ## 7. Optional Fast Action Bonuses - Bonus - Condition (time/limit) ## 8. Final Notes - What was removed - Why this stack works ``` ⸻ Decision Rules Add a bonus when: • it removes a clear objection • it increases speed or ease • it improves perceived value Avoid a bonus when: • it adds confusion • it’s low value • it doesn’t support the outcome Prioritize bonuses that: • save time • reduce effort • increase certainty • simplify execution ⸻ Before vs After Example Before • core product only After • core product • • templates • • checklist • • audit • • support ⸻ Style Guidelines • be specific • focus on outcomes • avoid generic names • keep it clean • prioritize value over quantity ⸻ Success Criteria The skill works when: • objections are neutralized • value feels higher than price • the offer feels complete • the buyer has fewer doubts • conversions increase
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