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AlterLab-IEU/AlterLab_GameForge

SkillsMP は AlterLab-IEU/AlterLab_GameForge から 34 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

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収集済み skills
34
GitHub スター
33
GitHub フォーク
2

収集済み skill 34 件中 34 件を表示しています。

職業分類
ソフトウェア開発者
説明

Invoke when the user works with Godot Engine or asks about GDScript, scene composition, signals, resources, shaders, GDExtension, physics, or Godot UI. Triggers on: "Godot", "GDScript", "scene tree", "signals", ".tscn", ".tres", "GDExtension",…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user works with Unity or asks about C#, MonoBehaviour, DOTS/ECS, Shader Graph, Addressables, UI Toolkit, URP/HDRP, or ScriptableObjects. Triggers on: "Unity", "MonoBehaviour", "DOTS", "ECS", "Shader Graph", "Addressables", "UI Toolkit", "URP",…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user works with Unreal Engine 5 or asks about C++/Blueprints, GAS, replication, Nanite, Lumen, CommonUI, Enhanced Input, or World Partition. Triggers on: "Unreal", "UE5", "Blueprint", "GAS", "Nanite", "Lumen", "CommonUI", "Enhanced Input",…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke to set up CI/CD pipelines for game builds -- automated testing, build pipelines, and deployment to Steam, itch.io, or Epic. Triggers on: "CI", "CD", "pipeline", "automated build", "deploy", "Steam deploy", "itch.io butler", "GitHub Actions game",…

原文の言語: 英語

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職業分類
作家・著者
説明

Invoke for guided game design document authoring -- section-by-section GDD creation with validation, pillar alignment, and scope tier marking. Triggers on: "write GDD", "create GDD", "game design document", "document my game", "GDD authoring", "fill in GDD".…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke for game jam participation -- 48-72 hour compressed development workflow. Triggers on: "game jam", "jam mode", "Ludum Dare", "GMTK Jam", "Global Game Jam", "Brackeys Jam", "48 hours", "jam submission". Do NOT invoke for normal development timelines…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize…

原文の言語: 英語

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職業分類
ウェブ・デジタルインターフェースデザイナー
説明

Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design",…

原文の言語: 英語

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職業分類
アートディレクター
説明

Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character…

原文の言語: 英語

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職業分類
アートディレクター
説明

Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX",…

原文の言語: 英語

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職業分類
アートディレクター
説明

Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic",…

原文の言語: 英語

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職業分類
グラフィックデザイナー
説明

Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding",…

原文の言語: 英語

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職業分類
プロジェクト管理専門家
説明

Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency, loot boxes, season pass, battle pass economics, dual currency, or resource flow modeling. Triggers…

原文の言語: 英語

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職業分類
作家・著者
説明

Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling, ludonarrative coherence, writing for games, lore, theme, or character arcs. Triggers on: "story",…

原文の言語: 英語

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職業分類
コンピュータ・情報システムマネージャー
説明

Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope",…

原文の言語: 英語

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職業分類
ソフトウェア品質保証アナリスト・テスター
説明

Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline, or CI/CD for games. Triggers on: "architecture", "engine selection", "performance budget", "tech…

原文の言語: 英語

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職業分類
ウェブ・デジタルインターフェースデザイナー
説明

Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific UX patterns. Triggers on: "UI", "UX", "onboarding", "HUD", "controller nav", "usability",…

原文の言語: 英語

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職業分類
市場調査アナリスト・マーケティングスペシャリスト
説明

Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data",…

原文の言語: 英語

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職業分類
データサイエンティスト
説明

Invoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning",…

原文の言語: 英語

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職業分類
グラフィックデザイナー
説明

Invoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for…

原文の言語: 英語

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職業分類
ソフトウェア品質保証アナリスト・テスター
説明

Invoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code",…

原文の言語: 英語

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職業分類
特殊効果アーティスト・アニメーター
説明

Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design. Triggers on: "review my GDD", "design feedback", "evaluate design", "design document review", "GDD critique". Do NOT…

原文の言語: 英語

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職業分類
プロジェクト管理専門家
説明

Invoke when the user is preparing for game release, needs a launch checklist, store submission guidance, go/no-go decision framework, or day-one patch planning. Covers Steam, itch.io, Epic, and console submission pipelines. Triggers on: "launch", "release",…

原文の言語: 英語

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職業分類
通訳者・翻訳者
説明

Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string…

原文の言語: 英語

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職業分類
市場調査アナリスト・マーケティングスペシャリスト
説明

Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game…

原文の言語: 英語

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職業分類
市場調査アナリスト・マーケティングスペシャリスト
説明

Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation…

原文の言語: 英語

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職業分類
プロジェクト管理専門家
説明

Run a structured post-mortem analyzing what went well, what went wrong, and extractable lessons. Pulls git history, milestone data, and retrospective notes automatically. Triggers on: "post-mortem", "project review", "what did we learn", "lessons learned", or…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid…

原文の言語: 英語

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職業分類
建築・工学管理者
説明

Run a game development post-mortem rooted in the GDC tradition. Triggers on: "retrospective", "retro", "post-mortem", "lessons learned", "what went right", "what went wrong", "kill list review". Do NOT invoke for design document review (use…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Generate documentation from existing code or prototypes. Triggers on: "document this", "reverse document", "generate docs from code", "onboard to codebase", "document existing system". Do NOT invoke for writing new design docs from scratch (use…

原文の言語: 英語

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職業分類
プロジェクト管理専門家
説明

Evaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit this in", "timeline pressure", "resource constraints", "cut list", "scope evaluation". Do NOT invoke for sprint planning (use game-sprint-plan) or…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Invoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do…

原文の言語: 英語

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職業分類
プロジェクト管理専門家
説明

Coordinate multiple agents on complex game development features using battle-tested spawn recipes. Triggers on: "multi-agent coordination", "team orchestration", "feature handoff", "cross-domain collaboration", or when a task spans multiple specialist domains…

原文の言語: 英語

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収集済み skill 34 件中 34 件を表示しています。