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assembly-solver

スター62
フォーク6
更新日2026年7月2日 23:55

This skill should be used when working on brepjs assemblies, constraint solving, or kinematics — debugging a solve that returns ASSEMBLY_NOT_CONVERGED / ASSEMBLY_MATE_INVALID / ASSEMBLY_SOLVE_FAILED, adding or extending a mate or solver entity-pair, adding a joint type, or driving a mechanism. Trigger phrases include "assembly won't converge", "Unsupported constraint types", "solveAssembly returns Err", "add a mate/joint/constraint type", "extend TRANSLATIONAL_PAIRS", "solveMate: unsupported entity pair escaped filter", "revolute/prismatic/cylindrical/planar/spherical joint", "forwardKinematics", "inverse kinematics / IK target", "DH table / Denavit-Hartenberg", "export/import URDF", or "positioned STEP export from an assembly". Not for boolean fuse/cut compounds (that is debugging-geometry).

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