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gate-check
Validate readiness to move from one game-project stage to the next.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Validate readiness to move from one game-project stage to the next.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | gate-check |
| description | Validate readiness to move from one game-project stage to the next. |
| argument-hint | [systems-design|technical-setup|pre-production|production|polish|release] |
| user-invocable | true |
When this skill is invoked:
project-stage-detect heuristics and check the next stage.design/gdd/docs/technical-preferences.mddocs/architecture/prototypes/production/tests/gamedev/templates/release-checklist.md when release readiness is being assessedproduction/stage.txt after a PASS verdict and explicit user confirmation.Rules:
design-review, balance-check, playtest-report, or perf-profile.project-stage-detect: it answers readiness, not just current state.Audit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.