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assemble-mvp
Integrate implemented systems into one small playable MVP or vertical slice.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Integrate implemented systems into one small playable MVP or vertical slice.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | assemble-mvp |
| description | Integrate implemented systems into one small playable MVP or vertical slice. |
| argument-hint | [slice-name] |
| user-invocable | true |
Purpose: Stitch already implemented systems into one coherent playable loop.
Use when:
Do not use for:
Inputs / Required Context:
design/gdd/game-concept.md, design/gdd/systems-index.md, and docs/technical-preferences.mdOutputs / Owned Artifacts:
reports/mvp-assembly-report.mdgamedev/templates/mvp-assembly-report.mdModes or Arguments:
[slice-name]: label the assembly report and target a named sliceExecution Rules:
design/gdd/systems-index.md when it exists so integration status and unresolved High-Risk Systems rows can be updated accurately.reports/mvp-assembly-report.md from assumptions.Blocked.reports/mvp-assembly-report.md from the canonical template and record the actual verification commands, observed loop, and real blockers.design/gdd/systems-index.md when present so systems verified inside the main playable loop move to integrated.High-Risk Systems rows, update their notes and the progress snapshot in the same pass instead of leaving them stale.reports/ or another versioned folder; do not rely only on ignored scratch dirs.README.md when needed so install, run, build, test, and smoke commands match the assembled repo.Failure / Stop Conditions:
Playable reportReturn Format:
integrated, if anyplaytest-and-tuneExample Invocation:
/assemble-mvp/assemble-mvp first-playableRelated Skills / Boundary:
implement-system before this skill to build the ingredientsplaytest-and-tune after this skill to improve pacing and feelAudit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.