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GitHub リポジトリ

unity-mcp-skills

unity-mcp-skills には batihandev から収集した 35 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
35
Stars
4
更新
2026-07-03
Forks
0
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

unity-mcp-skills
ソフトウェア開発者

Use when working with a Unity project via MCP — creating or editing scenes, GameObjects, components, prefabs, materials, UI, lighting, navmesh, animations, terrain, C# scripts, or any other Unity Editor task.

2026-07-03
unity-test
ソフトウェア品質保証アナリスト・テスター

Use when users want to run Unity tests or read test results.

2026-05-29
unity-editor
ソフトウェア開発者

Use when users want to enter play mode, select objects, undo/redo, or execute menu commands.

2026-05-26
unity-script
ソフトウェア開発者

Use when creating, reading, editing, searching, validating, or deleting C# scripts in a Unity project.

2026-05-26
unity-tooling
ソフトウェア開発者

Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/<domain>/ before reaching for Unity_CreateScript.

2026-05-26
unity-ui
ソフトウェア開発者

Use when users want to create Canvas, Button, Text, Image, or other UI elements.

2026-05-26
unity-cleaner
ソフトウェア開発者

Use when users want to find unused assets, duplicate files, or clean up the project.

2026-05-11
unity-component
ソフトウェア開発者

Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource.

2026-05-11
unity-event
ソフトウェア開発者

Use when users want to inspect or modify UI events like Button.onClick.

2026-05-11
unity-optimization
ソフトウェア開発者

Use when users want to optimize textures, meshes, or improve performance.

2026-05-11
unity-project
ソフトウェア開発者

Use when users want to get project settings, quality settings, or shader lists.

2026-05-11
unity-scene
ソフトウェア開発者

Use when users want to create, load, save scenes, or get scene hierarchy.

2026-05-11
unity-animator
ソフトウェア開発者

Use when users want to create animation controllers, add parameters, play animations, or control animation state machines.

2026-04-23
unity-asset
ソフトウェア開発者

Use when users want to import, move, delete, duplicate, or organize project assets.

2026-04-23
unity-camera
ソフトウェア開発者

Use when users want to move, rotate, or align the editor camera view.

2026-04-23
unity-cinemachine
ソフトウェア開発者

Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors.

2026-04-23
unity-console
ソフトウェア開発者

Use when users want to capture, filter, or clear console logs.

2026-04-23
unity-navmesh
ソフトウェア開発者

Use when users want to bake NavMesh or calculate paths for AI navigation.

2026-04-23
unity-package
ソフトウェア開発者

Use when installing, removing, inspecting, or refreshing Unity packages.

2026-04-23
unity-probuilder
ソフトウェア開発者

Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Requires com.unity.probuilder package.

2026-04-23
unity-xr
ソフトウェア開発者

Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Requires com.unity.xr.interaction.toolkit 3.x on Unity 6+.

2026-04-23
unity-gameobject
ソフトウェア開発者

Use when users want to create, delete, move, rotate, scale, or parent GameObjects.

2026-04-21
unity-importer
ソフトウェア開発者

Use when users want to configure texture, audio, or model import settings.

2026-04-21
unity-light
ソフトウェア開発者

Use when users want to create or configure lights (Directional, Point, Spot, Area).

2026-04-21
unity-material
ソフトウェア開発者

Use when users want to create materials, set colors, textures, emission, or shader properties.

2026-04-21
unity-perception
ソフトウェア開発者

Use when users want to get a summary, overview, dependency report, or export of the current scene state.

2026-04-21
unity-physics
ソフトウェア開発者

Use when users want to perform raycasts, overlap checks, or configure gravity.

2026-04-21
unity-prefab
ソフトウェア開発者

Use when users want to create, instantiate, apply, or unpack prefabs.

2026-04-21
unity-scriptableobject
ソフトウェア開発者

Use when users want to create, read, or modify ScriptableObject assets.

2026-04-21
unity-shader
ソフトウェア開発者

Use when users want to create or inspect shaders.

2026-04-21
unity-smart
ソフトウェア開発者

Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references.

2026-04-21
unity-terrain
ソフトウェア開発者

Use when users want to create terrain, set heights, paint textures, or add trees.

2026-04-21
unity-timeline
ソフトウェア開発者

Use when users want to create timelines or add animation/audio tracks.

2026-04-21
unity-uitoolkit
ソフトウェア開発者

Use when working with UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes.

2026-04-21
unity-validation
ソフトウェア開発者

Use when users want to find missing scripts, validate references, or check project health.

2026-04-21