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unity-package
Use when installing, removing, inspecting, or refreshing Unity packages.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when installing, removing, inspecting, or refreshing Unity packages.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when working with a Unity project via MCP — creating or editing scenes, GameObjects, components, prefabs, materials, UI, lighting, navmesh, animations, terrain, C# scripts, or any other Unity Editor task.
Use when users want to run Unity tests or read test results.
Use when users want to enter play mode, select objects, undo/redo, or execute menu commands.
Use when creating, reading, editing, searching, validating, or deleting C# scripts in a Unity project.
Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/<domain>/ before reaching for Unity_CreateScript.
Use when users want to create Canvas, Button, Text, Image, or other UI elements.
| name | unity-package |
| description | Use when installing, removing, inspecting, or refreshing Unity packages. |
Do not use Unity_RunCommand for package operations. Unity's MCP server exposes first-class package tools that cover every operation in this domain directly.
| Operation | Tool | Typical payload |
|---|---|---|
| List installed packages | Unity_PackageManager_GetData | { "installedOnly": true } (no packageID) |
| Check a specific package | Unity_PackageManager_GetData | { "packageID": "com.unity.cinemachine", "installedOnly": true } |
| List a package's versions | Unity_PackageManager_GetData | { "packageID": "com.unity.cinemachine", "installedOnly": false } |
| List a package's dependencies | Unity_PackageManager_GetData | { "packageID": "com.unity.timeline", "installedOnly": false } |
| Install a package | Unity_PackageManager_ExecuteAction | { "action": "Add", "packageID": "com.unity.cinemachine" } (optional version) |
| Remove a package | Unity_PackageManager_ExecuteAction | { "action": "Remove", "packageID": "com.unity.splines" } |
| Refresh / resolve | Unity_PackageManager_ExecuteAction | { "action": "Resolve" } |
| Embed a local copy | Unity_PackageManager_ExecuteAction | { "action": "Embed", "packageID": "com.unity.cinemachine" } |
| Import a package sample | Unity_PackageManager_ExecuteAction | { "action": "Sample", "packageID": "...", "sampleName": "..." } |
Unity_PackageManager_GetData with installedOnly: true a few seconds later to observe the final state.