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game-branch-director
Advance git-like story branch nodes smoothly while keeping game saves authoritative and non-linear.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Advance git-like story branch nodes smoothly while keeping game saves authoritative and non-linear.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
| name | game-branch-director |
| description | Advance git-like story branch nodes smoothly while keeping game saves authoritative and non-linear. |
Use this skill when a Game Console turn may advance the story graph.
The save's story block is a git-like progress model:
active_branch is the current route name.branches.<name>.head points to the current story node, like a branch ref.nodes.<id>.parents records prior beats that unlock or justify a node.nodes.<id>.next lists likely forward edges, not mandatory rails.TURN_LOG.jsonl is the immutable commit log. Do not use the user's repository git history as the game save.Advance story smoothly:
game_playbook or game_render before deciding the branch move.locked -> hinted -> available -> active -> resolved.game_commit_turn.Reliability rules:
game_playbook reports warnings, repair only the affected story fields in
the next commit if the repair is obvious; otherwise keep the current node and
narrate a safe fallback.schema_version, revision, driver, interaction, story,
world, or ui from state.story.active_node equal to story.branches.<active_branch>.head.Good state patch shape:
{
"story": {
"active_node": "knife_weapon_doubt",
"branches": {"mainline": {"head": "knife_weapon_doubt"}},
"nodes": {
"opening_ballot": {"status": "resolved"},
"knife_weapon_doubt": {"status": "active"}
}
}
}
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