Three.js Core Guidelines and API
You MUST read this link when starting a new project, setting up a renderer, or looking for core API and module references.
Headers/Topics: Instructions for Large Language Models, Getting Started, Renderer Guides, Core Concepts, Essential API
(Core, Scenes, Cameras, Renderers, Objects, Materials, Geometries, Lights, Loaders, Controls, Math).
https://threejs.org/docs/llms.txt
Three.js TSL & Full Code Examples
You MUST read this link when implementing TSL, creating node-based materials, using WebGPU, or when you need complete boilerplate examples.
Headers/Topics: Instructions for Large Language Models, Complete Code Examples (WebGLRenderer, WebGPURenderer, GLTFLoader),
TSL - Complete Reference (TSL Specification, Introduction, Learning TSL, Constants and explicit conversions, Conversions, Uniform, Swizzle,
Operators, Function, Variables, Array, Varying, Conditional, Loop, Math, Method chaining, Texture, Attributes, Position, Normal, Tangent, Bitangent,
Camera, Model, Screen, Viewport, Blend Modes, Reflect, UV Utils, Interpolation, Random, Rotate, Oscillator, Timer, Packing, Render Pipeline, Storage,
Struct, Flow Control, Fog, Color Adjustments, Utilities, NodeMaterial).
https://threejs.org/docs/llms-full.txt